Fingeth's Magic Trinkets Emporium
798 year old Elf construction, medium sized
Location: Eldal Tortel
Owned by: Fingeth Amrophleg Mistrivvitan
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Anduor Omber | Housekeeper | 165 | Male | Elf | He is an adult elf with grey eyes, long flowing auburn hair, a clean shaven face, and olive skin. |
| Angreg Finarfinnor Torngan | Shopkeep's Assistant | 287 | Male | Elf | He is an adult elf with one hazel eye (his left is covered by an eye-patch), long flowing dyed red hair, a clean shaven face, and black skin. |
| Celebrinth Dahas | Housekeeper | 544 | Female | Elf | She is an adult elf with grey eyes, long styled strawberry hair, and grey skin. |
| Constable Elebrindahel Hatch | Watchwoman | 149 | Female | Elf | She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and light pink skin. |
| Elberde Rwennel Dahas | Housekeeper | 239 | Female | Elf | She is an adult elf with brown eyes, long flowing black hair, and dark brown skin. |
| Eldinde Kathleen | Housekeeper | 547 | Female | Elf | She is an adult elf with brown eyes, black hair in a ponytail, and black skin. |
| Elebrindiel Oumryaan | Shopkeep's Assistant | 353 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a plait, and golden skin. |
| Elronir Raedreeth | Shopkeep's Apprentice | 32 | Male | Elf | He is an adolescent elf with grey eyes, scruffy strawberry hair, and olive skin. |
| Elwial Nimrodil Tortrde | Shopkeep's Assistant | 230 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and golden skin. |
| Fingeth Amrophleg Mistrivvitan | Shopkeep | 230 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a clean shaven face, and medium brown skin. |
| Idrilinnde Evaudang | 6 | Female | Elf | She is an elf child with grey eyes, shoulder-length strawberry hair, and olive skin. | |
| Indisis Vannaas Dahas | Housekeeper | 381 | Female | Elf | She is an adult elf with grey eyes, strawberry and grey streaked hair in a pigtails, and grey skin. |
| Nerdanir Eiliri Evaudang | Shopkeep's Assistant | 190 | Female | Elf | She is an adult elf with hazel eyes, brown hair in braids, and medium brown skin. |
| Nimlothnna Llhath | Shopkeep's Apprentice | 19 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin. |
| Penlodlas Inglor Torngan | 566 | Male | Elf | He is an elderly elf with brown eyes, long curly black and grey streaked hair, stubble, and dark brown skin. | |
| Threrm Celebdor Autumrynuth | Housekeeper | 468 | Male | Elf | He is an adult elf with blue eyes, light-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin. |
| Tinuvoth Eilinedal Tortrde | Housekeeper | 105 | Female | Elf | She is an adult elf with grey eyes, light-brown hair in a plait, and golden skin. |
Family Tree
- Fingeth Amrophleg Mistrivvitan (♂/230) + Elwial Nimrodil Tortrde (♀/230/Fingeth's wife)
- Tinuvoth Eilinedal Tortrde (♀/105/Fingeth's daughter) + Constable Elebrindahel Hatch nee Alessarr (♀/149/Fingeth's daughter in-law)
- Penlodlas Inglor Torngan (♂/566/Fingeth's great-great-aunt's husband) + Celebrinth Dahas (♀/544/Fingeth's great-great-aunt)
- Indisis Vannaas Dahas (♀/381/Fingeth's cousin 2x removed) + Elebrindiel Oumryaan (♀/353/Fingeth's brother in-law's sister)
- Angreg Finarfinnor Torngan (♂/287/Fingeth's cousin 2x removed)
- Elberde Rwennel Dahas (♀/239/Fingeth's cousin 2x removed)
- Eldinde Kathleen nee Weston (♀/547/Fingeth's step-great-great-grandmother)
- Threrm Celebdor Autumrynuth (♂/468/Fingeth's great-great-uncle)
- Nerdanir Eiliri Evaudang (♀/190/Fingeth's sister) + Anduor Omber (♂/165/Fingeth's brother in-law)
- Idrilinnde Evaudang (♀/6/Fingeth's niece)
Items for sale
At this location, items are priced between 108% and 115% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying silver soothing penny | uncommon | This silver penny has the crest of None on one side, and is blank on the other. When you flip it, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The coin loudly shouts "The secret is government!" when you use it's property. | ||
| 1 | Negotiable | Disappearing shoe of critters | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, up to a dozen nearby small woodland creatures are attracted to the shoe. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the shoe goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Dull medal of life saving | uncommon | This medal was awarded for bravery defending Driaca. When polished, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This medal seems boring somehow. | ||
| 1 | Negotiable | Fleek's cursed book of chilling tickets | uncommon | A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Humming amber blink fish | uncommon | A small fish carved of amber. A command word "two" is scratched on the design. If you speak the word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The fish makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Poisonous wrist bands of haste | uncommon | This magical bracer is embossed with the command word, "road". When spoken by the wearer, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Robust fireworks of gender | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The firework cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | Sands of subtle mana | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The timer is hidden from detect magic. | ||
| 1 | 270 gp | 250 gp | Scroll of Shatter | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. | |
| 1 | Negotiable | Small quiet lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The lute is half the size of a typical lute. | 2 lbs. | |
| 1 | Negotiable | The giving dice of darkvision | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | The heavy wizard's hat of navigation | uncommon | This wizard's hat has it's command word "university" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The hat feels unusually heavy, four times the weight of an average hat. | ||
| 1 | Negotiable | Truthful cup of fortune | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the cup's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.