Pope's Local Apothecary
269 year old Human construction, medium sized
Location: Stafing
Owned by: Norah Pope
A half-timbered house with a thatched roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Audrey Custurer | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with amber eyes, strawberry hair in a bun, and light pink skin. |
| Audrey Pope | Housekeeper | 20 | Female | Human | She is an adult human with amber eyes, short curly blond and grey streaked hair, and light pink skin. |
| Berenger Pope the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
| Elisha Pope | 0 | Male | Human | He is an infant human with hazel eyes, wisps of black hair, and black skin. | |
| Hugo Pope the 2nd | 9 | Male | Human | He is a human child with blue eyes, light-brown hair in braids, and olive skin. | |
| Israel Pope | Housekeeper | 19 | Male | Human | He is an adult human with hazel eyes, brown hair in a plait, a goatee, and medium brown skin. |
| Norah Pope | Arch-Druid | 41 | Female | Human | She is an adult human with hazel eyes, short curly black hair, and black skin. |
| Sylvia Pope | 3 | Female | Human | She is a human child with hazel eyes, brown hair in a bun, and medium brown skin. | |
| Watkin Pope | Housekeeper | 41 | Male | Human | He is an adult human with green eyes, very short light-brown and grey streaked hair, a clean shaven face, and olive skin. |
| Watkin Pope the 2nd | 1 | Male | Human | He is an infant human with grey eyes, a bald head, and light pink skin. |
Family Tree
- Norah Pope nee Shultz (♀/41) + Watkin Pope (♂/41/Norah's husband)
- Israel Pope (♂/19/Norah's son) + Audrey Pope nee Shultz (♀/20/Norah's daughter in-law)
- Watkin Pope the 2nd (♂/1/Norah's grandson)
- Hugo Pope the 2nd (♂/9/Norah's son)
- Sylvia Pope (♀/3/Norah's daughter)
- Elisha Pope (♂/0/Norah's son)
Items for sale
At this location, items are priced between 81% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 450 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 230 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 1,800 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 4 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 95 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 2 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 410 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |