Vincent's Enchanted Magic Trinkets Emporium
14 year old Halfling construction, small sized
Location: Valdshire
Owned by: Jemimsa Vincent
A newly built cob-walled house. A fat tortoiseshell moggy lies lazily near the entrance. It's nametag says "Tantara." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Jemimsa Vincent | Shopkeep | 45 | Female | Halfling | She is an adult halfling with hazel eyes, dark-brown and grey streaked hair in a bun, and dark brown skin. |
| Ortioc Vincent | Housekeeper | 57 | Male | Elf | He is an adolescent elf with brown eyes, short dark-brown hair, and medium brown skin. |
| Rorimdin Gaukhill-Hobbs | Shopkeep's Apprentice | 19 | Male | Halfling | He is an adolescent halfling with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Family Tree
- Jemimsa Vincent nee Frederick (♀/45) + Ortioc Vincent (♂/57/Jemimsa's husband)
Items for sale
At this location, items are priced between 86% and 110% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Candle of light fortune | uncommon | This magical candle can be lit for a total of 3 minutes before it burns down. When lit and left burning for at least 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The candle feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Negotiable | Concealable belt of warming | uncommon | This leather belt is embossed with runes. When removed the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the belt is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
| 1 | Negotiable | Giving crown of the critters king | uncommon | A smooth silver band, when placed upon the head up to a dozen nearby small woodland creatures are attracted to the crown. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After 100 days, the crown's property stops working. If the crown finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Heavy wand of darkness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The wand feels unusually heavy, four times the weight of an average wand. | |
| 1 | 15 gp | 15 gp | Scroll of Ray of Frost | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | Truthful silver knock penny | uncommon | This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After using the coin's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.