Russell's Magic Trinkets Emporium

82 year old Longfoot construction, small sized

Location: Olphby

Owned by: Largba Russell

The window frames on this half-timbered cottage has been painted white. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Argo Russell-Brandyrogers Shopkeep's Assistant 38 Male Human He is an adult human with amber eyes, short strawberry hair in a side parting, a clean shaven face, and light brown skin.
Bungoric Russell-Brandyrogers 9 Male Human He is a human child with amber eyes, scruffy black hair, and medium brown skin.
Cotmanrt Russell Shopkeep's Assistant 23 Male Human He is an adult human with brown eyes, very short dark-brown hair, a long beard, and medium brown skin.
Daldridira Stephens 2 Female Human She is an infant human with amber eyes, a bald head, and medium brown skin.
Esmerna Russell 11 Female Human She is a human child with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin.
Gorbulo Brandyrogers 11 Male Human He is a human child with amber eyes, scruffy strawberry hair, and light brown skin.
Ismoick Stephens 0 Male Human He is an infant human with amber eyes, scruffy strawberry hair, and light brown skin.
James Stephens Shopkeep's Assistant 26 Male Human He is an adult human with amber eyes, a shaved head, bushy sideburns, and light brown skin.
Jasmor Stephens Housekeeper 25 Female Human She is an adult human with one hazel eye (her left is covered by an eye-patch), long light-brown hair with a fringe cut, and medium brown skin.
Jessamot Rees-Dugrogers Shopkeep's Apprentice 17 Female Human She is an adolescent human with amber eyes, short curly brown hair, and medium brown skin.
Laliaosa Decker Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Largba Russell Shopkeep 46 Male Human He is an adult human with hazel eyes, scruffy light-brown hair, a big bushy moustache, and medium brown skin.
Meriagolba Stephens 6 Male Human He is a human child with hazel eyes, light-brown hair worn in a rounded bowl cut, and medium brown skin.
Mintoor Gothant Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin.
Ninale Russell-Brandyrogers 6 Female Human She is a human child with amber eyes, strawberry hair in a bun, and light brown skin.
Primsca Russell-Brandyrogers Housekeeper 37 Female Human She is an adult human with hazel eyes, dark-brown hair in braids, and medium brown skin.
Rianhel Russell Housekeeper 72 Female Elf She is an adolescent elf with blue eyes, short curly blond hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 89% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of truthful glowing uncommon This magical candle can be lit for a total of 14 minutes before it burns down. When lit and left burning for at least 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the candle's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Concealable crown of the blink king uncommon A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 501 - 5,000 gp Portable hole rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
1 Negotiable Pristine wand of instant party uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The wand is in pristine condition.
1 Negotiable Small medal of darkness uncommon This medal was awarded for bravery defending Driaca. When polished, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The medal is half the size of a typical medal.
1 Negotiable The disappearing dice of critters uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, up to a dozen nearby small woodland creatures are attracted to the dice. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback