Ecthent's Mystical Magic Trinkets Emporium

574 year old Elf construction, medium sized

Location: Felagon

Owned by: Ecthent the First

Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ecthent the First Shopkeep 491 Male Elf He is an adult elf with brown eyes, a shaved head, and medium brown skin.
Elegos the Second Housekeeper 95 Male Elf He is an adolescent elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin.
Elenwwen the Second Shopkeep's Apprentice 71 Female Elf She is an adolescent elf with brown eyes, black hair in a bun, and dark brown skin.
Findril the Second Shopkeep's Assistant 480 Female Elf She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin.
Fingoloel the First Housekeeper 368 Male Elf He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin.
Galadel Shopkeep's Apprentice 29 Female Elf She is an adolescent elf with brown eyes, long curly black hair, and black skin.
Gloreth Housekeeper 24 Male Elf He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin.
Idrial the First Housekeeper 370 Female Elf She is an adult elf with brown eyes, long styled auburn hair, and medium brown skin.
Nimlot Shopkeep's Apprentice 99 Female Elf She is an adolescent elf with brown eyes, scruffy auburn hair, and medium brown skin.
Tinudir Housekeeper 77 Female Elf She is an adolescent elf with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 89% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying book of fortune orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The book loudly shouts "The secret is person!" when you use it's property.
1 Negotiable Glove of reminiscing uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest.
1 Negotiable Humming pebble of darkness uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pebble makes a very slight humming sound at all times.
1 Negotiable Poisonous critters lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, up to a dozen nearby small woodland creatures are attracted to the lute. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the lute's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. 2 lbs.
1 46 gp 52 gp Rapier +1 uncommon A Martial Melee weapon. 1d8 + 1 piercing damage. Range: 5. Properties: Finesse, Magic

You have a +1 bonus to your attack and damage when wielding this Rapier.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Sands of over-sized elvish tongue uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. The timer is twice as large as an average timer.
1 Negotiable Small silver haste penny uncommon This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The coin is half the size of a typical coin.
1 Negotiable The disappearing dice of life saving uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away.
1 Negotiable Unreliable fireworks of warming uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the firework's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback