Ecthent's Mystical Magic Trinkets Emporium

574 year old Elf construction, medium sized

Location: Felagon

Owned by: Ecthent the First

Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ecthent the First Shopkeep 491 Male Elf He is an adult elf with brown eyes, a shaved head, and medium brown skin.
Elegos the Second Housekeeper 95 Male Elf He is an adolescent elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin.
Elenwwen the Second Shopkeep's Apprentice 71 Female Elf She is an adolescent elf with brown eyes, black hair in a bun, and dark brown skin.
Findril the Second Shopkeep's Assistant 480 Female Elf She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin.
Fingoloel the First Housekeeper 368 Male Elf He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin.
Galadel Shopkeep's Apprentice 29 Female Elf She is an adolescent elf with brown eyes, long curly black hair, and black skin.
Gloreth Housekeeper 24 Male Elf He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin.
Idrial the First Housekeeper 370 Female Elf She is an adult elf with brown eyes, long styled auburn hair, and medium brown skin.
Nimlot Shopkeep's Apprentice 99 Female Elf She is an adolescent elf with brown eyes, scruffy auburn hair, and medium brown skin.
Tinudir Housekeeper 77 Female Elf She is an adolescent elf with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 89% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of truthful mana uncommon This magical candle can be lit for a total of 5 minutes before it burns down. When lit and left burning for at least 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the candle's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Fleek's unreliable book of knock tickets uncommon A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the tickets's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 101 - 500 gp Gem of brightness uncommon This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
1 Negotiable Lavish belt of fortune uncommon This leather belt is embossed with runes. When removed the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Light medal of navigation uncommon This medal was awarded for bravery defending Astrus. When polished, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The medal feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Poisonous glove of truesight uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the glove's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust amber melody fish uncommon A small fish carved of amber. A command word "month" is scratched on the design. If you speak the word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the fish. This property cannot be used again until after a long rest. The fish cannot be destroyed by non-magical means.
1 Negotiable Small shoe of gender uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The shoe is half the size of a typical shoe.
1 Negotiable The dull dice of blink uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. This dice seems boring somehow.
1 Negotiable The giving duck of darkvision uncommon A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After 100 days, the duck's property stops working. If the duck finds a new owner that has not owned it before, the property will work again.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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