Ecthent's Mystical Magic Trinkets Emporium
574 year old Elf construction, medium sized
Location: Felagon
Owned by: Ecthent the First
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ecthent the First | Shopkeep | 491 | Male | Elf | He is an adult elf with brown eyes, a shaved head, and medium brown skin. |
| Elegos the Second | Housekeeper | 95 | Male | Elf | He is an adolescent elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
| Elenwwen the Second | Shopkeep's Apprentice | 71 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a bun, and dark brown skin. |
| Findril the Second | Shopkeep's Assistant | 480 | Female | Elf | She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin. |
| Fingoloel the First | Housekeeper | 368 | Male | Elf | He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin. |
| Galadel | Shopkeep's Apprentice | 29 | Female | Elf | She is an adolescent elf with brown eyes, long curly black hair, and black skin. |
| Gloreth | Housekeeper | 24 | Male | Elf | He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin. |
| Idrial the First | Housekeeper | 370 | Female | Elf | She is an adult elf with brown eyes, long styled auburn hair, and medium brown skin. |
| Nimlot | Shopkeep's Apprentice | 99 | Female | Elf | She is an adolescent elf with brown eyes, scruffy auburn hair, and medium brown skin. |
| Tinudir | Housekeeper | 77 | Female | Elf | She is an adolescent elf with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
Family Tree
- Ecthent the First (♂/491) + Findril the Second (♀/480/Ecthent's wife)
- Idrial the First (♀/370/Ecthent's daughter) + Fingoloel the First (♂/368/Ecthent's son in-law)
- Tinudir (♀/77/Ecthent's granddaughter) + Elegos the Second (♂/95/Ecthent's grandson in-law)
- Gloreth (♂/24/Ecthent's grandson)
Items for sale
At this location, items are priced between 86% and 89% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Concealable amber critters fish | uncommon | A small fish carved of amber. A command word "language" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the fish is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
| 1 | Negotiable | Fleek's lucky book of gender tickets | uncommon | A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | Negotiable | Heavy shoe of quiet | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The shoe feels unusually heavy, four times the weight of an average shoe. | |
| 1 | Negotiable | Lavish quill of fortune | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | 220 gp | 250 gp | Scroll of Moonbeam | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | The annoying dice of chilling | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The dice loudly shouts "The secret is nature!" when you use it's property. | |
| 1 | Negotiable | Truthful belt of blink | uncommon | This leather belt is embossed with runes. When removed it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the belt's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Unreliable glove of warming | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the glove's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.