Gregg-Morgan's Apothecary
622 year old Longfoot construction, medium sized
Location: Port Rollham
Owned by: Ilberho Gregg-Morgan
A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Berylia Joiner | 102 | Female | Halfling | She is an elderly halfling with blue eyes, silver hair in a ponytail, and pale white skin. | |
| Ferugar Flinn | Arch-Druid's Apprentice | 14 | Male | Halfling | He is an adolescent halfling with amber eyes, scruffy dyed red hair, and light pink skin. |
| Gillylot Joiner | Housekeeper | 57 | Female | Halfling | She is an adult halfling with grey eyes, long tied back strawberry hair, and olive skin. |
| Ilberho Gregg-Morgan | Arch-Druid | 88 | Male | Halfling | He is an elderly halfling with amber eyes, a bald head, bushy sideburns, and light pink skin. |
| Mott Joiner | Arch-Druid's Apprentice | 17 | Female | Halfling | She is an adolescent halfling with green eyes, long curly blond hair, and pale white skin. |
| Regildlot Morgan | Arch-Druid's Apprentice | 19 | Female | Halfling | She is an adolescent halfling with grey eyes, red hair in a ponytail, and light pink skin. |
| Rosaima Goldsmith-Joiner | Arch-Druid's Apprentice | 14 | Female | Halfling | She is an adolescent halfling with amber eyes, long auburn hair with a fringe cut, and olive skin. |
Family Tree
- Ilberho Gregg-Morgan nee Gregg (♂/88)
- Berylia Joiner nee Clerk (♀/102/Ilberho's grandfather in-law's daughter)
- Gillylot Joiner (♀/57/Ilberho's grandfather in-law's granddaughter)
Items for sale
At this location, items are priced between 82% and 90% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 240 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 250 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 410 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 160 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 2 | 150 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |