Aldiva's Emporium
72 year old Human construction, medium sized
Location: Aradaton
Owned by: Aldiva Phillips
The door on this half-timbered cottage has been painted purple. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aldiva Phillips | Shopkeep | 38 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), scruffy black and grey streaked hair, and medium brown skin. |
| Ivor Phillips | 4 | Male | Human | He is a human child with amber eyes, short black hair, and medium brown skin. | |
| Leah Phillips | 3 | Female | Human | She is a human child with amber eyes, long curly black hair, and medium brown skin. | |
| Lonnie Phillips | 7 | Male | Human | He is a human child with amber eyes, auburn hair in braids, and light brown skin. | |
| Lou Farrar | Housekeeper | 30 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), black and grey streaked hair in braids, and black skin. |
| Mack Phillips the 2nd | 10 | Male | Human | He is a human child with amber eyes, very short black hair, and medium brown skin. | |
| Matilia Hooker | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
| Osgood Phillips | Housekeeper | 40 | Male | Human | He is an adult human with amber eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
| Richeman Reeves the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, black hair in braids, and dark brown skin. |
Family Tree
- Aldiva Phillips nee Colby (♀/38) + Osgood Phillips (♂/40/Aldiva's husband)
- Mack Phillips the 2nd (♂/10/Aldiva's son)
- Lonnie Phillips (♂/7/Aldiva's son)
- Ivor Phillips (♂/4/Aldiva's son)
- Leah Phillips (♀/3/Aldiva's daughter)
- Lou Farrar (♀/30/Aldiva's cousin)
Items for sale
At this location, items are priced between 101% and 101% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 51 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 1 | 6 cp | 5 cp | Bucket | 2 lbs. | |
| 1 | 5 gp 1 sp | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
| 2 | 5 gp 1 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 cp | 2 cp | Ink pen | ||
| 3 | 2 gp | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
| 4 | 1 gp | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 3 | 2 sp | 2 sp | Waterskin | 5 lbs. |