Rowland's Blacksmiths
202 year old Longfoot construction, medium sized
Location: Aradaton
Owned by: Rowland Holland
A half-timbered house with a slate tile roof. The dwelling also serves as a Blacksmiths.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Hector Holland | Housekeeper | 33 | Male | Human | He is an adult human with brown eyes, a horseshoe of black hair, a full beard, and dark brown skin. |
| Rowland Holland | Master Smith | 45 | Male | Human | He is an adult human with blue eyes, short light-brown hair, a short horseshoe moustache and soulpatch, and olive skin. |
| Whoolo Holland | Housekeeper | 43 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with white fur on their feet. |
Family Tree
- Rowland Holland (♂/45) + Whoolo Holland nee Weyetupup (♂/43/Rowland's husband)
- Hector Holland (♂/33/Rowland's brother)
Items for sale
At this location, items are priced between 82% and 117% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 22 gp | 25 gp | Anvil | 100 lbs. | |
| 1 | 71 gp | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 9 gp 7 sp | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 21 | 3 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
| 5 sp 4 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
| 2 | 2 gp 1 sp | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 13 gp | 15 gp | Longsword | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 2 gp 2 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.