Rosannah's Magic Trinkets Emporium

221 year old Longfoot construction, medium sized

Location: Aradaton

Owned by: Rosannah Crane

A half-timbered house with a slate tile roof. A friendly black cat greets strangers as they approach. It's nametag says "Rachael." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Aaron Richard the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with grey eyes, short dark-brown hair, and light brown skin.
Amicia Mott Housekeeper 32 Female Human She is an adult human with amber eyes, long red hair tied back in a knot, and olive skin.
Clyde Hooker the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with hazel eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin.
Constantinus Gentry Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and light brown skin.
Franklin Crane Housekeeper 20 Male Human He is an adult human with amber eyes, short red hair in a side parting, a big bushy beard, and olive skin.
Hartley Mott 3 Male Human He is a human child with brown eyes, short black hair, and dark brown skin.
Jonah Mott Housekeeper 37 Male Human He is an adult human with brown eyes, short black hair, a clean shaven face, and dark brown skin.
Joshua Mott the 2nd 5 Male Human He is a human child with amber eyes, brown hair in braids, and dark brown skin.
Lagot Crane Shopkeep's Assistant 52 Male Human He is an elderly human with amber eyes, long flowing silver hair, stubble, and olive skin.
Rosannah Crane Shopkeep 54 Female Human She is an elderly human with brown eyes, long styled silver hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 91% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold pebble of common tongue uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you can speak and understand common for the next day. This property cannot be used again until after a long rest. The pebble is cold to the touch.
1 Negotiable Concealable soothing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "paper". The stick is long enough to write "paper" 7 times. When you use the stick to write the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the chalk is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Cursed belt of chilling uncommon This leather belt is embossed with runes. When removed the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Fleek's small book of darkness tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The tickets is half the size of a typical tickets.
1 Negotiable Lavish quill of haste uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Pristine wand of truesight uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain truesight for 1 minute. This property cannot be used again until after a long rest. The wand is in pristine condition.
1 2 gp 6 sp 3 gp Quarterstaff +1 uncommon A Simple Melee weapon. 1d6 + 1 bludgeoning damage. (Two-handed: 1d8 + 1 Bludgeoning damage.) Range: 5. Properties: Versatile, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Quarterstaff.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.
1 Negotiable Robust fireworks of navigation uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The firework cannot be destroyed by non-magical means.
1 Negotiable Sands of light calming uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you feel at peace. This property cannot be used again until after a long rest. The timer feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Subtle crown of the reminiscing king uncommon A smooth silver band, when placed upon the head you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The crown is hidden from detect magic.
1 Negotiable The poisonous duck of awareness uncommon A duck made of cloth and leather. When squeezed, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the duck's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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