Eustacius' Magic Trinkets Emporium

77 year old Human construction, small sized

Location: Midwood

Owned by: Eustacius Harry

The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cristina Harry 53 Female Human She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin.
Eustacius Harry Shopkeep 51 Male Human He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin.
Jasper Hart Housekeeper 46 Male Human He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin.
Max Harry the 2nd 10 Male Human He is a human child with amber eyes, a auburn quiff, and light brown skin.
Osanna Pratt Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 113% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying silver quiet penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The coin loudly shouts "The secret is combination!" when you use it's property.
1 Negotiable Candle of concealable calming uncommon This magical candle can be lit for a total of 17 minutes before it burns down. When lit and left burning for at least 1 minute, you feel at peace. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 55 gp 52 gp Crossbow, light +1 uncommon A Simple Ranged weapon. 1d8 + 1 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Crossbow, light.
The craftmanship of this weapon identifies it as a masterwork.
5 lbs.
1 Negotiable Giving critters lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, up to a dozen nearby small woodland creatures are attracted to the lute. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. 2 lbs.
1 Negotiable Truthful glove of warming uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the glove's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable blink chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "article". The stick is long enough to write "article" 7 times. When you use the stick to write the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the chalk's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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