Tinpick's Enigmatic Magic Trinkets Emporium

288 year old Dwarf construction, small sized

Location: Chalkton

Owned by: Náráin Tinpick

The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Bombóni Littlepick Shopkeep's Apprentice 24 Female Dwarf She is an adolescent dwarf with grey eyes, scruffy strawberry hair, a big bushy beard, and light pink skin.
Dwaliili Tinpick Housekeeper 75 Male Dwarf He is an adult dwarf with amber eyes, scruffy strawberry hair, a goatee, and light brown skin.
Dwalili Bronzestrong Housekeeper 182 Male Dwarf He is an adult dwarf with amber eyes, short curly strawberry and grey streaked hair, a big bushy beard, and light pink skin.
Grini Tinpick Shopkeep's Assistant 110 Female Dwarf She is an adult dwarf with grey eyes, long tied back red hair, a long beard, and light pink skin.
Kibórói Tinpick Shopkeep's Apprentice 22 Male Dwarf He is an adolescent dwarf with grey eyes, short strawberry hair, a goatee, and light pink skin.
Kilar Tinpick 3 Female Dwarf She is a dwarf child with amber eyes, auburn hair in a plait, and light brown skin.
Killi Tinpick 9 Female Dwarf She is a dwarf child with amber eyes, strawberry hair in a plait, and light pink skin.
Náráin Tinpick Shopkeep 148 Male Dwarf He is an adult dwarf with grey eyes, short dyed black hair in a side parting, a big bushy beard, and light brown skin.
Naugluith Tinpick Housekeeper 156 Female Dwarf She is an adult dwarf with amber eyes, dyed dark-brown hair in braids, a long beard, and medium brown skin.
Tharini Tinpick Shopkeep's Apprentice 45 Female Dwarf She is an adolescent dwarf with green eyes, strawberry hair in braids, a full beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 109% of their base value.

Available Price Item Rarity Description Weight
1 101 - 500 gp Bag of tricks uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Dmg 154
1 Negotiable Giving darkness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. 2 lbs.
1 Negotiable Heavy pebble of mana uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The pebble feels unusually heavy, four times the weight of an average pebble.
1 Negotiable Subtle silver fortune penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The coin is hidden from detect magic.
1 Negotiable The cold duck of melody uncommon A duck made of cloth and leather. When squeezed, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the duck. This property cannot be used again until after a long rest. The duck is cold to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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