Virgil's Apothecary
233 year old Human construction, small sized
Location: Minchingrave
Owned by: Virgil Harmon
A 6th Century brick house with an orange door. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Edna Webber | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, long curly dyed black hair, and medium brown skin. |
| Nigellus Kinney | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with amber eyes, red hair worn in a rounded bowl cut, and light pink skin. |
| Virgil Harmon | Arch-Druid | 81 | Male | Halfling | He is an elderly halfling with brown eyes, balding silver hair, bushy sideburns, and medium brown skin. |
| Wilico Podwort | Housekeeper | 66 | Male | Halfling | He is an adult halfling with blue eyes, short curly brown hair, bushy sideburns, and light brown skin. |
Family Tree
- Virgil Harmon nee Goldman-Kinney (♂/81)
- Wilico Podwort nee Underwood-Lighthair (♂/66/Virgil's step-son's husband)
Items for sale
At this location, items are priced between 108% and 110% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 300 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 330 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |