Berether's Emporium

476 year old Otterfolk construction, small sized

Location: Fareleigh

Owned by: Regborg Berether

Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Cloomeep Berether 1 Male Otterfolk He is an infant otterfolk with black eyes and light brown fur with brown streaks.
Flema Merrill Shopkeep's Assistant 34 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Khiell Berether Housekeeper 31 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with brown streaks.
Khulure Downing Housekeeper 29 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown streaks.
Regborg Berether Shopkeep 37 Male Otterfolk He is an adult otterfolk with black eyes (the left of which is glass) and light brown fur with dark brown streaks.
Shrietee Bronzetongs 1 Female Otterfolk She is an infant otterfolk with black eyes and grey fur with white streaks.
Theela Bronzetongs Shopkeep's Assistant 25 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 120% of their base value.

Available Price Value Item Description Weight
2 59 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
3 5 gp 6 sp 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 1 gp 1 sp 1 gp Bedroll 7 lbs.
1 2 sp 2 cp 2 sp Dice and Cups (Gaming set) A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from wood.
½ lb.
3 11 gp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
3 58 gp 50 gp Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. 3 lbs.
3 2 cp 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
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