Berether's Emporium
476 year old Otterfolk construction, small sized
Location: Fareleigh
Owned by: Regborg Berether
Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cloomeep Berether | 1 | Male | Otterfolk | He is an infant otterfolk with black eyes and light brown fur with brown streaks. | |
| Flema Merrill | Shopkeep's Assistant | 34 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest. |
| Khiell Berether | Housekeeper | 31 | Male | Otterfolk | He is an adult otterfolk with black eyes and grey fur with brown streaks. |
| Khulure Downing | Housekeeper | 29 | Female | Otterfolk | She is an adult otterfolk with black eyes and grey fur with brown streaks. |
| Regborg Berether | Shopkeep | 37 | Male | Otterfolk | He is an adult otterfolk with black eyes (the left of which is glass) and light brown fur with dark brown streaks. |
| Shrietee Bronzetongs | 1 | Female | Otterfolk | She is an infant otterfolk with black eyes and grey fur with white streaks. | |
| Theela Bronzetongs | Shopkeep's Assistant | 25 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown streaks. |
Family Tree
- Regborg Berether (♂/37) + Flema Merrill (♀/34/Regborg's wife)
- Khiell Berether (♂/31/Regborg's brother) + Theela Bronzetongs (♀/25/Regborg's sister in-law)
- Cloomeep Berether (♂/1/Regborg's nephew)
- Shrietee Bronzetongs (♀/1/Regborg's niece)
- Khulure Downing (♀/29/Regborg's sister)
Items for sale
At this location, items are priced between 107% and 120% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 59 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 5 gp 6 sp | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 1 gp 1 sp | 1 gp | Bedroll | 7 lbs. | |
| 1 | 2 sp 2 cp | 2 sp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from wood. |
½ lb. |
| 3 | 11 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 58 gp | 50 gp | Spellbook | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |
| 3 | 2 cp | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |