Berether's Emporium

476 year old Otterfolk construction, small sized

Location: Fareleigh

Owned by: Regborg Berether

Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Cloomeep Berether 1 Male Otterfolk He is an infant otterfolk with black eyes and light brown fur with brown streaks.
Flema Merrill Shopkeep's Assistant 34 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Khiell Berether Housekeeper 31 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with brown streaks.
Khulure Downing Housekeeper 29 Female Otterfolk She is an adult otterfolk with black eyes and grey fur with brown streaks.
Regborg Berether Shopkeep 37 Male Otterfolk He is an adult otterfolk with black eyes (the left of which is glass) and light brown fur with dark brown streaks.
Shrietee Bronzetongs 1 Female Otterfolk She is an infant otterfolk with black eyes and grey fur with white streaks.
Theela Bronzetongs Shopkeep's Assistant 25 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 120% of their base value.

Available Price Value Item Description Weight
3 54 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 57 gp 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
2 6 cp 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
3 29 gp 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
3 28 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
3 1 sp 2 cp 1 sp Parchment (one sheet)
1 1 gp 1 sp 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
3 5 sp 8 cp 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
2 1 gp 1 sp 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
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