Petrus' Magic Trinkets Emporium
641 year old Human construction, small sized
Location: Grassingsey
Owned by: Petrus Buckley
The door on this half-timbered cottage has been painted yellow. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alwinus Grimes the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, very short strawberry hair, and light pink skin. |
| Claud Hewitt | Tutor | 60 | Male | Human | He is an elderly human with amber eyes, auburn and grey streaked hair in a ponytail, a long beard, and light brown skin. |
| Dinah Hewitt | 58 | Female | Human | She is an elderly human with green eyes, long silver hair tied back in a knot, and light pink skin. | |
| Hawis Shane | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with brown eyes, long curly dyed red hair, and medium brown skin. |
| Jenny Buckley | 55 | Female | Human | She is an elderly human with amber eyes, long tied back dyed strawberry hair, and light brown skin. | |
| Louis Buckley the 2nd | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, a bald head, a clean shaven face, and light pink skin. |
| Petrus Buckley | Shopkeep | 52 | Male | Human | He is an elderly human with blue eyes, blond and grey streaked hair in a bun, a full beard, and light pink skin. |
| Wymer Miner the 2nd | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and olive skin. |
Family Tree
- Petrus Buckley (♂/52) + Jenny Buckley nee Heapville-Shultz (♀/55/Petrus' wife)
- Claud Hewitt (♂/60/Petrus' brother in-law) + Dinah Hewitt nee Buckley (♀/58/Petrus' sister)
- Louis Buckley the 2nd (♂/45/Petrus' brother)
Items for sale
At this location, items are priced between 106% and 108% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Candle of subtle warming | uncommon | This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The candle is hidden from detect magic. |
| 1 | Negotiable | Cold fireworks of awareness | uncommon | A bundle of 8 fireworks. When a firework is lit and allowed to explode, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The firework is cold to the touch. |
| 1 | Negotiable | Dull quill of gnomish tongue | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you can speak and understand gnomish for the next day. This property cannot be used again until after a long rest. This feather seems boring somehow. |
| 1 | 101 - 500 gp | Gloves of swimming and climbing | uncommon |
Requires attunement. While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. |
| 1 | Negotiable | Lucky book of Hippogriff disguise giant poetry | uncommon | A book containing poetry written in giant. If you read one of the poems aloud, a magical illusion disguises you as a Hippogriff for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
| 1 | Negotiable | Sands of robust critters | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, up to a dozen nearby small woodland creatures are attracted to the timer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The timer cannot be destroyed by non-magical means. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.