Yavannari's Apothecary
402 year old Human construction, small sized
Location: Didthorpe
Owned by: Yavannari
A small half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cissy Powell the 2nd | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with brown eyes, scruffy black hair, and black skin. |
| Elronir | Housekeeper | 187 | Male | Elf | He is an adult elf with brown eyes, short black and grey streaked hair in a side parting, a clean shaven face, and black skin. |
| Emely Yavannari | 15 | Female | Elf | She is an elf child with grey eyes, long strawberry hair tied back in a knot, and pale white skin. | |
| Yavannari | Arch-Druid | 260 | Female | Elf | She is an adult elf with grey eyes, red and grey streaked hair in a ponytail, and pale white skin. |
Family Tree
- Yavannari nee Phillips (♀/260) + Elronir (♂/187/Yavannari's husband)
- Emely Yavannari (♀/15/Yavannari's daughter)
Items for sale
At this location, items are priced between 96% and 111% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 3 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |