Yavannna's Specialty Emporium
409 year old Elf construction, small sized
Location: Tinuviir
Owned by: Yavannna
Built into a living tree, this small tree house is accessed by a rope ladder. A bowl containing blackcurrants sits on a table. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Eiliiel | 559 | Female | Elf | She is an elderly elf with grey eyes, long flowing grey hair, and light brown skin. | |
| Eledien | Shopkeep's Apprentice | 26 | Female | Elf | She is an adolescent elf with brown eyes, long tied back auburn hair, and medium brown skin. |
| Lindti | Shopkeep's Apprentice | 74 | Male | Elf | He is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin. |
| Yavannna | Shopkeep | 542 | Female | Elf | She is an adult elf with grey eyes, short curly strawberry hair, and light pink skin. |
Family Tree
Items for sale
At this location, items are priced between 87% and 113% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 55 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 6 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | 5 gp 5 sp | 5 gp | Clothes, costume | 4 lbs. | |
| 1 | 1 sp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 3 | 3 gp 5 sp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 3 | 1 gp | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |