Brockgirdle's Emporium

499 year old Human construction, small sized

Location: Port Corbrough

Owned by: Eveline Brockgirdle

A historic 4th Century half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Benedictus Howard 60 Male Human He is an elderly human with black eyes, very short grey hair, bushy sideburns, and black skin.
Dorstarn Brockgirdle 51 Female Human She is an elderly human with green eyes, dyed blond hair in a bun, and light pink skin.
Dreyerit Simmons Shopkeep's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face.
Esmernd Burrowlock-Hathaway Housekeeper 60 Female Halfling She is an adult halfling with hazel eyes, long tied back brown hair, and medium brown skin.
Eveline Brockgirdle Shopkeep 28 Female Human She is an adult human with black eyes, long black hair tied back in a knot, and black skin.
Guillelmus East Servant 45 Male Human He is an adult human with amber eyes, scruffy dyed strawberry hair, a clean shaven face, and pale white skin.
Lerit Bush Shopkeep's Apprentice 9 Male Otterfolk He is an adolescent otterfolk with black eyes and medium brown fur with white patches.
Regugg Tinsmelter-Smokeworthy 10 Male Human He is a human child with blue eyes, scruffy blond hair, and pale white skin.
Selena Brockgirdle 54 Female Human She is an elderly human with amber eyes, short black hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 99% of their base value.

Available Price Value Item Description Weight
2 23 gp 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
3 24 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 4 gp 5 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
2 4 gp 7 sp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
3 9 gp 6 sp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
3 9 gp 5 sp 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
3 4 gp 6 sp 5 gp Scale, merchant's A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. 3 lbs.
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