Rude-Dow's Mystical Magic Trinkets Emporium
337 year old Human construction, small sized
Location: Cheltenby
Owned by: Lantinella Rude-Dow
A rough hewn stone building. A symbol in the shape of a signpost hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Adeline Conrad-Rude | Medic | 24 | Female | Human | She is an adult human with green eyes, short light-brown hair in a side parting, and light brown skin. |
| Berenger Rude-Dow | 7 | Male | Human | He is a human child with grey eyes, long curly auburn hair, and olive skin. | |
| Gillebertus Rude-Dow | 5 | Male | Human | He is a human child with amber eyes, short blond hair, and light pink skin. | |
| Isaac Rude-Dow | 1 | Male | Human | He is an infant human with grey eyes, a bald head, and olive skin. | |
| Lantinella Rude-Dow | Shopkeep | 34 | Female | Human | She is an adult human with grey eyes, short curly light-brown hair, and olive skin. |
| Phillipus Conrad-Rude | Housekeeper | 27 | Male | Human | He is an adult human with amber eyes, auburn hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin. |
| Sperling Rude-Dow | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, a horseshoe of black hair, a clean shaven face, and black skin. |
| Thomasin Cunningham | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, long tied back light-brown hair, and olive skin. |
Family Tree
- Lantinella Rude-Dow nee Rude (♀/34) + Sperling Rude-Dow nee Dow (♂/36/Lantinella's husband)
- Berenger Rude-Dow (♂/7/Lantinella's son)
- Gillebertus Rude-Dow (♂/5/Lantinella's son)
- Isaac Rude-Dow (♂/1/Lantinella's son)
- Phillipus Conrad-Rude nee Rude (♂/27/Lantinella's brother) + Adeline Conrad-Rude nee Conrad (♀/24/Lantinella's sister in-law)
Items for sale
At this location, items are priced between 101% and 110% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 43 gp | 42 gp | Glaive +1 | uncommon |
A Martial Melee weapon. 1d10
+ 1 slashing damage.
Range: 5.
Properties:
Heavy, Reach, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Glaive. The craftmanship of this weapon identifies it as a masterwork. |
6 lbs. |
| 1 | Negotiable | Humming silver haste penny | uncommon | This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The coin makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Light navigation lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | 2 lbs. | |
| 1 | Negotiable | Over-sized medal of soothing | uncommon | This medal was awarded for bravery defending Driaca. When polished, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The medal is twice as large as an average medal. | ||
| 1 | Negotiable | Subtle goblin tongue chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "literature". The stick is long enough to write "literature" 6 times. When you use the stick to write the command word, you can speak and understand goblin for the next day. This property cannot be used again until after a long rest. The chalk is hidden from detect magic. | ||
| 1 | Negotiable | The disappearing duck of blink | uncommon | A duck made of cloth and leather. When squeezed, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the duck goes missing the next time it is stowed away. | ||
| 1 | Negotiable | The poisonous wizard's hat of Cockatrice disguise | uncommon | This wizard's hat has it's command word "art" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the hat's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Unreliable glove of knock | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the glove's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.