Garcia's Magic Trinkets Emporium

173 year old Human construction, medium sized

Location: Bridlingstable

Owned by: Jay Garcia

The wooden beams on this 7th Century home are painted silver. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Carl Steel the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with brown eyes, long curly black hair, and dark brown skin.
Jasper York Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short auburn hair, and olive skin.
Jay Garcia Shopkeep 38 Male Human He is an adult human with amber eyes, scruffy auburn hair, a clean shaven face, and medium brown skin.
Maria Garcia Housekeeper 42 Female Human She is an adult human with brown eyes, dyed auburn hair in a mohawk, and medium brown skin.
Mona Garcia Housekeeper 30 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and light brown skin.
Salomon Steel Shopkeep's Apprentice 12 Male Human He is an adolescent human with brown eyes, short curly black hair, and dark brown skin.
Sue Garcia the 2nd 1 Female Human She is an infant human with amber eyes, scruffy dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 116% of their base value.

Available Price Value Item Rarity Description Weight
1 100 gp 102 gp Adamantine Chain Shirt uncommon Medium armour. Base AC: 13 + Dex modifier (max 2).

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
20 lbs.
1 Negotiable Book of quiet elvish poetry uncommon A book containing poetry written in elvish. If you read one of the poems aloud, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest.
1 Negotiable Cold purse of draconic tongue uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. The pouch is cold to the touch.
1 Negotiable Disappearing medal of melody uncommon This medal was awarded for bravery defending Coskiura. When polished, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the medal. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the medal goes missing the next time it is stowed away.
1 Negotiable Light crown of the instant party king uncommon A smooth silver band, when placed upon the head a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The crown feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Over-sized silver reminiscing penny uncommon This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The coin is twice as large as an average coin.
1 Negotiable Poisonous quill of soothing uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the feather's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine fireworks of darkness uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The firework is in pristine condition.
1 Negotiable Small shoe of mana uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The shoe is half the size of a typical shoe.
1 Negotiable Solos's annoying symbol of awareness uncommon A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is goal!" when you use it's property.
1 Negotiable The giving duck of calming uncommon A duck made of cloth and leather. When squeezed, you feel at peace. This property cannot be used again until after a long rest. After 100 days, the duck's property stops working. If the duck finds a new owner that has not owned it before, the property will work again.
1 Negotiable The subtle wizard's hat of chilling uncommon This wizard's hat has it's command word "power" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The hat is hidden from detect magic.
1 Negotiable Unreliable cup of fortune uncommon This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the cup's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback