Garcia's Magic Trinkets Emporium

173 year old Human construction, medium sized

Location: Bridlingstable

Owned by: Jay Garcia

The wooden beams on this 7th Century home are painted silver. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Carl Steel the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with brown eyes, long curly black hair, and dark brown skin.
Jasper York Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short auburn hair, and olive skin.
Jay Garcia Shopkeep 38 Male Human He is an adult human with amber eyes, scruffy auburn hair, a clean shaven face, and medium brown skin.
Maria Garcia Housekeeper 42 Female Human She is an adult human with brown eyes, dyed auburn hair in a mohawk, and medium brown skin.
Mona Garcia Housekeeper 30 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and light brown skin.
Salomon Steel Shopkeep's Apprentice 12 Male Human He is an adolescent human with brown eyes, short curly black hair, and dark brown skin.
Sue Garcia the 2nd 1 Female Human She is an infant human with amber eyes, scruffy dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 116% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold fireworks of instant party uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The firework is cold to the touch.
1 2 gp 3 sp 2 gp Dart of Lightning uncommon A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown, Magic

This Dart is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Dart when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Dart plus 4d6 lightning damage.
The Dart's property can't be used again until the next dawn. In the meantime, the Dart can still be used as a magic weapon.
¼ lb.
1 Negotiable Kalis's disappearing symbol of melody uncommon A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the symbol. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away.
1 Negotiable Light silver navigation penny uncommon This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The coin feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Over-sized purse of truesight uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you gain truesight for 1 minute. This property cannot be used again until after a long rest. The pouch is twice as large as an average pouch.
1 Negotiable Robust glove of knock uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The glove cannot be destroyed by non-magical means.
1 Negotiable The annoying duck of life saving uncommon A duck made of cloth and leather. When squeezed, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The duck loudly shouts "The secret is night!" when you use it's property.
1 Negotiable Truthful crown of the chilling king uncommon A smooth silver band, when placed upon the head the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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