Galdorim's Arcane Magic Trinkets Emporium

792 year old Elf construction, small sized

Location: Indeir

Owned by: Galdorim the Second

A small hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amaredril Shopkeep's Apprentice 49 Female Elf She is an adolescent elf with hazel eyes, scruffy dark-brown hair, and medium brown skin.
Aredeth the Third 13 Female Elf She is an elf child with grey eyes, blond hair in a pigtails, and light pink skin.
Aredhril Housekeeper 461 Female Elf She is an adult elf with brown eyes, scruffy dyed white hair, and black skin.
Aredhwenrda the Second Housekeeper 301 Female Elf She is an adult elf with grey eyes, dyed dark-brown hair in braids, and light brown skin.
Argoin Housekeeper 428 Male Elf He is an adult elf with blue eyes, scruffy dyed black hair, a clean shaven face, and light brown skin.
Eldamo the First Housekeeper 278 Male Elf He is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, a clean shaven face, and light pink skin.
Fingolodhleg Housekeeper 428 Male Elf He is an adult elf with grey eyes, blond and grey streaked hair in a bun, a clean shaven face, and light pink skin.
Galdorim the Second Shopkeep 560 Male Elf He is an elderly elf with grey eyes, very short grey hair, stubble, and light pink skin.
Indoil Shopkeep's Apprentice 29 Male Elf He is an adolescent elf with brown eyes, short curly dyed red hair, and medium brown skin.
Morweri Shopkeep's Assistant 426 Female Elf She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin.
Rielin Shopkeep's Assistant 424 Female Elf She is an adult elf with hazel eyes, long tied back black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 111% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Disappearing wrist bands of gender uncommon This magical bracer is embossed with the command word, "management". When spoken by the wearer, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the bracer goes missing the next time it is stowed away.
1 Negotiable Fleek's unreliable book of calming tickets uncommon A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you feel at peace. This property cannot be used again until after a long rest. When the tickets's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Halganon's humming symbol of quiet uncommon A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The symbol makes a very slight humming sound at all times.
1 Negotiable Lucky amber instant party fish uncommon A small fish carved of amber. A command word "ability" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous purse of mana uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the pouch's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine blink chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "series". The stick is long enough to write "series" 7 times. When you use the stick to write the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The chalk is in pristine condition.
1 19 gp 22 gp Slick Leather uncommon Light armour. Base AC: 11 + Dex modifier.

This armor is slick and hydrodynamic, specifically designed to aid in swimming. While wearing this armor, you have a swimming speed of 40 feet.
10 lbs.
1 Negotiable The heavy wizard's hat of warming uncommon This wizard's hat has it's command word "story" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The hat feels unusually heavy, four times the weight of an average hat.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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