Galdorim's Arcane Magic Trinkets Emporium
792 year old Elf construction, small sized
Location: Indeir
Owned by: Galdorim the Second
A small hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amaredril | Shopkeep's Apprentice | 49 | Female | Elf | She is an adolescent elf with hazel eyes, scruffy dark-brown hair, and medium brown skin. |
| Aredeth the Third | 13 | Female | Elf | She is an elf child with grey eyes, blond hair in a pigtails, and light pink skin. | |
| Aredhril | Housekeeper | 461 | Female | Elf | She is an adult elf with brown eyes, scruffy dyed white hair, and black skin. |
| Aredhwenrda the Second | Housekeeper | 301 | Female | Elf | She is an adult elf with grey eyes, dyed dark-brown hair in braids, and light brown skin. |
| Argoin | Housekeeper | 428 | Male | Elf | He is an adult elf with blue eyes, scruffy dyed black hair, a clean shaven face, and light brown skin. |
| Eldamo the First | Housekeeper | 278 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, a clean shaven face, and light pink skin. |
| Fingolodhleg | Housekeeper | 428 | Male | Elf | He is an adult elf with grey eyes, blond and grey streaked hair in a bun, a clean shaven face, and light pink skin. |
| Galdorim the Second | Shopkeep | 560 | Male | Elf | He is an elderly elf with grey eyes, very short grey hair, stubble, and light pink skin. |
| Indoil | Shopkeep's Apprentice | 29 | Male | Elf | He is an adolescent elf with brown eyes, short curly dyed red hair, and medium brown skin. |
| Morweri | Shopkeep's Assistant | 426 | Female | Elf | She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin. |
| Rielin | Shopkeep's Assistant | 424 | Female | Elf | She is an adult elf with hazel eyes, long tied back black hair, and dark brown skin. |
Family Tree
- Galdorim the Second (♂/560) + Rielin (♀/424/Galdorim's wife)
- Argoin (♂/428/Galdorim's brother in-law) + Fingolodhleg (♂/428/Galdorim's brother)
- Aredhwenrda the Second (♀/301/Galdorim's sister in-law) + Eldamo the First (♂/278/Galdorim's brother)
- Aredeth the Third (♀/13/Galdorim's niece)
Items for sale
At this location, items are priced between 83% and 111% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Annoying shoe of knock | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The shoe loudly shouts "The secret is income!" when you use it's property. | |
| 1 | Negotiable | Cursed amber blink fish | uncommon | A small fish carved of amber. A command word "person" is scratched on the design. If you speak the word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | 501 - 5,000 gp | Figurine of wondrous power (ivory goats) | rare | A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed. The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed. | |
| 1 | Negotiable | Humming haste lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The lute makes a very slight humming sound at all times. | 2 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.