Bracechild's Magic Trinkets Emporium
209 year old Orc construction, small sized
Location: Port Tickgrave
Owned by: Tavtill Bracechild
A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ablarg Bracechild | Housekeeper | 26 | Female | Orc | She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin. |
| Dáun Bracechild | 6 | Female | Orc | She is an orc child with grey eyes, short light-brown hair, and brown skin. | |
| Fargmar Bracechild | Shopkeep's Assistant | 24 | Female | Orc | She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin. |
| Karfan Bracechild | 0 | Female | Orc | She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin. | |
| Neap Bracechild | Housekeeper | 13 | Female | Orc | She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin. |
| Tavtill Bracechild | Shopkeep | 36 | Female | Orc | She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin. |
| Uggfarg Bulgeblower | Shopkeep's Assistant | 29 | Male | Orc | He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin. |
| Uggpit Shurrne | Shopkeep's Apprentice | 14 | Male | Half-Orc | He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin. |
Family Tree
- Tavtill Bracechild (♀/36)
- Ablarg Bracechild (♀/26/Tavtill's sister) + Uggfarg Bulgeblower (♂/29/Tavtill's brother in-law)
- Neap Bracechild (♀/13/Tavtill's niece)
- Dáun Bracechild (♀/6/Tavtill's niece)
- Karfan Bracechild (♀/0/Tavtill's niece)
- Fargmar Bracechild (♀/24/Tavtill's sister)
Items for sale
At this location, items are priced between 96% and 113% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 110 gp | 102 gp | Crossbow, heavy +1 | uncommon |
A Martial Ranged weapon. 1d10
+ 1 piercing damage.
Range: 100/400.
Properties:
Ammunition, Light, Loading, Magic
You have a +1 bonus to your attack and damage when wielding this Crossbow, heavy. The craftmanship of this weapon identifies it as a masterwork. |
18 lbs. |
| 1 | Negotiable | Crown of the chilling king | uncommon | A smooth silver band, when placed upon the head the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Disappearing wand of soothing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the wand goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Giving glowing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. | 2 lbs. | |
| 1 | Negotiable | Light pebble of knock | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The pebble feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Over-sized shoe of life saving | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The shoe is twice as large as an average shoe. | ||
| 1 | Negotiable | The pristine duck of warming | uncommon | A duck made of cloth and leather. When squeezed, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The duck is in pristine condition. | ||
| 1 | Negotiable | Unreliable quill of awareness | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the feather's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.