Bracechild's Magic Trinkets Emporium

209 year old Orc construction, small sized

Location: Port Tickgrave

Owned by: Tavtill Bracechild

A 6th Century half-timbered house with grey panels. A frame on the wall contains a prayer used by Solina's Faithful. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ablarg Bracechild Housekeeper 26 Female Orc She is an adult orc with grey eyes, light-brown hair in a mullet, and brown skin.
Dáun Bracechild 6 Female Orc She is an orc child with grey eyes, short light-brown hair, and brown skin.
Fargmar Bracechild Shopkeep's Assistant 24 Female Orc She is an adult orc with grey eyes, long flowing dyed blond hair, and brown skin.
Karfan Bracechild 0 Female Orc She is an infant orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Neap Bracechild Housekeeper 13 Female Orc She is an adult orc with grey eyes, scruffy dark-brown hair, and medium green skin.
Tavtill Bracechild Shopkeep 36 Female Orc She is an elderly orc with grey eyes, long curly dyed blond hair, and dark green skin.
Uggfarg Bulgeblower Shopkeep's Assistant 29 Male Orc He is an adult orc with grey eyes, dark-brown hair in a bun, a long beard, and medium green skin.
Uggpit Shurrne Shopkeep's Apprentice 14 Male Half-Orc He is an adolescent half-orc with amber eyes, short auburn hair in a side parting, and medium green skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 113% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Darkmantle figurehead of truthful truesight uncommon A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Giving wand of calming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. After 100 days, the wand's property stops working. If the wand finds a new owner that has not owned it before, the property will work again.
1 Negotiable Sands of lavish darkness uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 260 gp 250 gp Scroll of See Invisibility uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Subtle wrist bands of quiet uncommon This magical bracer is embossed with the command word, "direction". When spoken by the wearer, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The bracer is hidden from detect magic.
1 Negotiable The small wizard's hat of knock uncommon This wizard's hat has it's command word "development" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The hat is half the size of a typical hat.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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