Olason's Blacksmiths
369 year old Elf construction, small sized
Location: Sev Taasama
Owned by: Olason the Second
A small log cabin. The dwelling also serves as a Blacksmiths.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amarweeth the Second | Housekeeper | 474 | Female | Elf | She is an adult elf with grey eyes, very short dyed auburn hair, and golden skin. |
| Denetdel the Second | Master Smith's Apprentice | 58 | Male | Elf | He is an adolescent elf with grey eyes, a shaved head, and golden skin. |
| Ecthon the Third | Master Smith's Apprentice | 25 | Male | Elf | He is an adolescent elf with grey eyes, very short auburn hair, and olive skin. |
| Edaina the First | Housekeeper | 293 | Female | Elf | She is an adult elf with hazel eyes, light-brown hair in a pigtails, and medium brown skin. |
| Elenwan the Second | Housekeeper | 168 | Female | Elf | She is an adult elf with hazel eyes, short light-brown hair in a side parting, and medium brown skin. |
| Galionan | 2 | Male | Elf | He is an infant elf with grey eyes, wisps of dark-brown hair, and light brown skin. | |
| Minylmo the Second | Master Smith's Apprentice | 99 | Male | Elf | He is an adolescent elf with brown eyes, short curly black hair, and black skin. |
| Olason the Second | Master Smith | 280 | Male | Elf | He is an adult elf with hazel eyes, short light-brown hair in a side parting, a clean shaven face, and medium brown skin. |
| Orodrin the First | Housekeeper | 136 | Male | Elf | He is an adult elf with brown eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Olason the Second (♂/280) + Edaina the First (♀/293/Olason's wife)
- Elenwan the Second (♀/168/Olason's daughter) + Orodrin the First (♂/136/Olason's son in-law)
- Galionan (♂/2/Olason's son)
- Amarweeth the Second (♀/474/Olason's step-mother)
Items for sale
At this location, items are priced between 82% and 117% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 26 gp | 25 gp | Anvil | 100 lbs. | |
| 1 | 11 gp | 10 gp | Battleaxe | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 4 lbs. |
| 1 | 14 gp | 15 gp | Cartographer's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 6 lbs. |
| 1 | 1 gp 8 sp | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp 3 sp | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 20 | 3 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
| 5 sp 8 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
| 1 | 5 gp | 5 gp | Leatherworker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 3 | 1 gp 9 sp | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 47 gp | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 5 gp 4 sp | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 2 | 2 gp 2 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 5 gp 5 sp | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 1 sp 2 cp | 1 sp | Spike, iron | 5 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.