Lelipup's Elucidated Magic Trinkets Emporium

785 year old Otterfolk construction, small sized

Location: Plyden

Owned by: Fulutu Lelipup

Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dereep 0 Male Otterfolk He is an infant otterfolk with black eyes and medium brown fur with dark brown spots.
Fleameek Shopkeep's Assistant 31 Male Otterfolk He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their feet.
Fleetu Fulutupup Housekeeper 27 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet.
Flere 0 Female Otterfolk She is an infant otterfolk with grey eyes and medium brown fur with white fur on their face and chest.
Fulutu Lelipup Shopkeep 49 Female Otterfolk She is an elderly otterfolk with grey eyes and medium brown fur with white fur on their feet.
Joore Shopkeep's Assistant 25 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with white spots.
Kheameek 4 Male Otterfolk He is an otterfolk child with grey eyes and medium brown fur with white fur on their face and chest.
Kulur Shopkeep's Apprentice 7 Male Otterfolk He is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their face and chest.
Moola Fleetupup 0 Female Otterfolk She is an infant otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Pleep Shopkeep's Apprentice 9 Female Otterfolk She is an adolescent otterfolk with grey eyes and dark brown fur with light brown stripes.
Rheerup 2 Male Otterfolk He is an otterfolk child with black eyes and light brown fur with white spots.
Seyelo Fulutupup Housekeeper 23 Male Otterfolk He is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest.
Shreyetee Fleetupup 2 Female Otterfolk She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet.
Shrien Fulutupup Shopkeep's Assistant 20 Female Otterfolk She is an adult otterfolk with grey eyes (the right of which is glass) and white fur with black fur on their face and chest.
Tieli Fleetupup 4 Female Otterfolk She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet.
Wooreep Kerupup Shopkeep's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with grey eyes and dark brown fur with white fur on their face.
Zulumeek Fleetupup 4 Male Otterfolk He is an otterfolk child with grey eyes and medium brown fur with light brown fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 114% of their base value.

Available Price Value Item Rarity Description Weight
1 57 gp 52 gp Crossbow, light +1 uncommon A Simple Ranged weapon. 1d8 + 1 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Crossbow, light.
The craftmanship of this weapon identifies it as a masterwork.
5 lbs.
1 Negotiable Sands of disappearing critters uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, up to a dozen nearby small woodland creatures are attracted to the timer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away.
1 Negotiable The unreliable dice of calming uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you feel at peace. This property cannot be used again until after a long rest. When the dice's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm melody lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the lute. This property cannot be used again until after a long rest. The lute is warm to the touch. 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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