Celedhwde's Apothecary
53 year old Elf construction, medium sized
Location: Bel-Iydri
Owned by: Celedhwde the Second
Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amarindehel | Arch-Druid's Apprentice | 69 | Female | Elf | She is an adolescent elf with grey eyes, dark-brown hair in a pigtails, and light brown skin. |
| Beleas the Third | Arch-Druid's Apprentice | 68 | Male | Elf | He is an adolescent elf with blue eyes, short curly light-brown hair, and light pink skin. |
| Celedhwde the Second | Arch-Druid | 158 | Female | Elf | She is an adult elf with brown eyes, dark-brown hair in a plait, and medium brown skin. |
| Denetin the Second | 5 | Male | Elf | He is an elf child with grey eyes, short blond hair, and light pink skin. | |
| Eilinna the Second | Arch-Druid's Apprentice | 104 | Female | Elf | She is an adolescent elf with blue eyes, light-brown hair in a bun, and golden skin. |
| Elebth | 0 | Female | Elf | She is an infant elf with brown eyes, a bald head, and medium brown skin. | |
| Nellashin the Second | Arch-Druid's Apprentice | 103 | Male | Elf | He is an adolescent elf with brown eyes, long flowing dyed brown hair, and medium brown skin. |
| Oropon the Second | Housekeeper | 145 | Male | Elf | He is an adult elf with grey eyes, a dyed blond quiff, and light pink skin. |
Family Tree
- Celedhwde the Second (♀/158) + Oropon the Second (♂/145/Celedhwde's husband)
- Denetin the Second (♂/5/Celedhwde's son)
- Elebth (♀/0/Celedhwde's daughter)
Items for sale
At this location, items are priced between 109% and 109% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 2,200 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 490 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
| 1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 490 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |