Billings' Magic Trinkets Emporium

56 year old Human construction, medium sized

Location: Taunwell

Owned by: Hyman Billings

A half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ephraim Billings 5 Male Human He is a human child with grey eyes, scruffy strawberry hair, and olive skin.
Fuluru Billings Housekeeper 33 Female Otterfolk She is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.
Girardus Billings Housekeeper 29 Male Human He is an adult human with brown eyes, short dyed bright red hair in a side parting, stubble, and medium brown skin.
Harrison Billings Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, scruffy black hair, and dark brown skin.
Hattie Billings Housekeeper 24 Female Human She is an adult human with grey eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Hellen Billings the 2nd 6 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Hyman Billings Shopkeep 35 Male Human He is an adult human with amber eyes, black hair in a bun, stubble, and medium brown skin.
Irvin Billings 54 Male Human He is an elderly human with brown eyes, a bald head, a long beard, and dark brown skin.
Joan Billings 54 Female Human She is an elderly human with amber eyes, dyed black hair in braids, and olive skin.
Mercy Billings Tutor 29 Female Human She is an adult human with amber eyes, long tied back dark-brown hair, and medium brown skin.
Milot Pierce the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short black hair, and medium brown skin.
Osanna Armstrong Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, black hair in a pigtails, and medium brown skin.
Stacius Harden Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, scruffy red hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 97% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cockatrice figurehead of annoying knock uncommon A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The figurehead loudly shouts "The secret is equipment!" when you use it's property.
1 Negotiable Cold shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The shoe is cold to the touch.
1 Negotiable Dull purse of glowing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. This pouch seems boring somehow.
1 2 gp 6 sp 3 gp Greatclub +1 uncommon A Simple Melee weapon. 1d8 + 1 bludgeoning damage. Range: 5. Properties: Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Greatclub.
The craftmanship of this weapon identifies it as a masterwork.
10 lbs.
1 Negotiable Medal of blink uncommon This medal was awarded for bravery defending None. When polished, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest.
1 Negotiable Pristine reminiscing lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The lute is in pristine condition. 2 lbs.
1 Negotiable Unreliable wrist bands of Griffon disguise uncommon This magical bracer is embossed with the command word, "night". When spoken by the wearer, a magical illusion disguises you as a Griffon for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the bracer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm fireworks of navigation uncommon A bundle of 8 fireworks. When a firework is lit and allowed to explode, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The firework is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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