Boyer-Stanton's Magic Trinkets Emporium
49 year old Human construction, small sized
Location: Eppbourne
Owned by: Petrus Boyer-Stanton
A small half-timbered house. A small red dog yaps as strangers approach. It's nametag says "Lettice." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Emelan Vanniel Boyer-Stanton | Housekeeper | 194 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back strawberry hair, and grey skin. |
| Osegod Elarydre the 2nd | Shopkeep's Apprentice | 49 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a bun, and olive skin. |
| Petrus Boyer-Stanton | Shopkeep | 122 | Male | Half-Elf | He is an adult half-elf with brown eyes, a shaved head, a full beard, and medium brown skin. |
| Reuben Stanton | Shopkeep's Apprentice | 22 | Male | Elf | He is an adolescent elf with hazel eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
Family Tree
- Petrus Boyer-Stanton (♂/122) + Emelan Vanniel Boyer-Stanton nee Toraove (♀/194/Petrus' wife)
Items for sale
At this location, items are priced between 80% and 107% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Cockatrice figurehead of humming melody | uncommon | A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the figurehead. This property cannot be used again until after a long rest. The figurehead makes a very slight humming sound at all times. |
| 1 | Negotiable | Cursed silver haste penny | uncommon | This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
| 1 | 501 - 5,000 gp | Figurine of wondrous power (ebony fly) | rare | A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. Giant Fly Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 30 ft., fly 60 ft. STR 14 (+2) DEX 13 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Senses darkvision 60 ft., passive Perception 10 Languages -- |
| 1 | Negotiable | Needy wand of gender | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Over-sized fireworks of life saving | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The firework is twice as large as an average firework. |
| 1 | Negotiable | Small cup of fortune | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The cup is half the size of a typical cup. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.