Carantros' Arcane Magic Trinkets Emporium
800 year old Elf construction, small sized
Location: Cair Shaurra
Owned by: Carantros the Second
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Carantros the Second | Shopkeep | 557 | Male | Elf | He is an elderly elf with grey eyes, a auburn and grey streaked quiff, a clean shaven face, and light brown skin. |
| Daerny the First | Housekeeper | 365 | Male | Elf | He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and black skin. |
| Eldirri | Shopkeep's Apprentice | 72 | Female | Elf | She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin. |
| Eledhri the First | Shopkeep's Assistant | 560 | Female | Elf | She is an elderly elf with amber eyes, short silver hair in a side parting, and light brown skin. |
| Eledhri the Second | Housekeeper | 302 | Female | Elf | She is an adult elf with amber eyes, long flowing auburn hair, and light brown skin. |
| Finwhor the Second | Shopkeep's Assistant | 429 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), red and grey streaked hair in a ponytail, a clean shaven face, and pale white skin. |
| Galadriede the Second | Housekeeper | 447 | Female | Elf | She is an adult elf with amber eyes, short auburn hair, and light brown skin. |
| Inde | Housekeeper | 133 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
| Ingonhil the Second | Housekeeper | 136 | Male | Elf | He is an adult elf with brown eyes, very short black hair, a clean shaven face, and black skin. |
| Quennaron | Shopkeep's Assistant | 135 | Male | Elf | He is an adult elf with one blue eye (his right is covered by an eye-patch), balding light-brown and grey streaked hair, a clean shaven face, and light brown skin. |
| Seriri | Housekeeper | 445 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and light brown skin. |
Family Tree
- Carantros the Second (♂/557) + Eledhri the First (♀/560/Carantros' wife)
- Galadriede the Second (♀/447/Carantros' daughter) + Finwhor the Second (♂/429/Carantros' son in-law)
- Eledhri the Second (♀/302/Carantros' granddaughter) + Daerny the First (♂/365/Carantros' grandson in-law)
- Ingonhil the Second (♂/136/Carantros' great-grand-child) + Quennaron (♂/135/Carantros' great-grand-child in-law)
- Inde (♀/133/Carantros' great-grand-child)
- Seriri (♀/445/Carantros' sister)
Items for sale
At this location, items are priced between 88% and 90% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Cursed fireworks of truesight | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Fleek's small book of fortune tickets | uncommon | A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The tickets is half the size of a typical tickets. | |
| 1 | Negotiable | Lucky purse of quiet | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | Negotiable | Needy crown of the instant party king | uncommon | A smooth silver band, when placed upon the head a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Poisonous wand of glowing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | 13 gp | 15 gp | Scroll of Minor Illusion | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | The wizard's hat of melody | uncommon | This wizard's hat has it's command word "problem" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the hat. This property cannot be used again until after a long rest. | |
| 1 | Negotiable | Winter Wolf figurehead of humming elvish tongue | uncommon | A ship's figurehead in the shape of a Winter Wolf. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Winter Wolf figurehead attached, if you concentrate your mind, you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. The figurehead makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.