Carantros' Arcane Magic Trinkets Emporium

800 year old Elf construction, small sized

Location: Cair Shaurra

Owned by: Carantros the Second

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Carantros the Second Shopkeep 557 Male Elf He is an elderly elf with grey eyes, a auburn and grey streaked quiff, a clean shaven face, and light brown skin.
Daerny the First Housekeeper 365 Male Elf He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and black skin.
Eldirri Shopkeep's Apprentice 72 Female Elf She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin.
Eledhri the First Shopkeep's Assistant 560 Female Elf She is an elderly elf with amber eyes, short silver hair in a side parting, and light brown skin.
Eledhri the Second Housekeeper 302 Female Elf She is an adult elf with amber eyes, long flowing auburn hair, and light brown skin.
Finwhor the Second Shopkeep's Assistant 429 Male Elf He is an adult elf with grey eyes (behind a pair of spectacles), red and grey streaked hair in a ponytail, a clean shaven face, and pale white skin.
Galadriede the Second Housekeeper 447 Female Elf She is an adult elf with amber eyes, short auburn hair, and light brown skin.
Inde Housekeeper 133 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin.
Ingonhil the Second Housekeeper 136 Male Elf He is an adult elf with brown eyes, very short black hair, a clean shaven face, and black skin.
Quennaron Shopkeep's Assistant 135 Male Elf He is an adult elf with one blue eye (his right is covered by an eye-patch), balding light-brown and grey streaked hair, a clean shaven face, and light brown skin.
Seriri Housekeeper 445 Female Elf She is an adult elf with grey eyes, long auburn hair with a fringe cut, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 90% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Caspio's small symbol of reminiscing uncommon A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The symbol is half the size of a typical symbol.
1 Negotiable Concealable silver soothing penny uncommon This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the coin is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Giving wand of haste uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After 100 days, the wand's property stops working. If the wand finds a new owner that has not owned it before, the property will work again.
1 2,700 gp 3,002 gp Mithral Plate uncommon Heavy armour. Base AC: 18. Requires Str 15 to wear. Gives disadvantage to stealth checks.

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
65 lbs.
1 Negotiable Robust glove of truesight uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The glove cannot be destroyed by non-magical means.
1 Negotiable The light dice of chilling uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The dice feels like it has no weight, almost as if it were an illusion, but is solid to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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