Son of Freradur's Apothecary
37 year old Dwarf construction, medium sized
Location: Mines of Kiórói
Owned by: Mahóni son of Freradur
A stone walled house with a slate roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dáinni Forgebeard | Arch-Druid's Apprentice | 27 | Female | Dwarf | She is an adolescent dwarf with hazel eyes, long tied back black hair, a full beard tied in a plat, and black skin. |
| Fldin Eagermine | Arch-Druid's Apprentice | 41 | Male | Dwarf | He is an adolescent dwarf with blue eyes, scruffy white hair, a full beard tied in a plat, and light brown skin. |
| Glwin Bronzehammer | Arch-Druid's Apprentice | 34 | Female | Dwarf | She is an adolescent dwarf with amber eyes, short strawberry hair, a big bushy beard, and light brown skin. |
| Kiurin Copperquench | Housekeeper | 114 | Female | Dwarf | She is an adult dwarf with grey eyes (behind a pair of spectacles), dyed red hair in a mohawk, a big bushy beard, and light pink skin. |
| Mahóni son of Freradur | Arch-Druid | 141 | Male | Dwarf | He is an adult dwarf with grey eyes, short curly strawberry hair, a full beard tied in two braids, and olive skin. |
| Nauguith Dugshole | Arch-Druid's Apprentice | 31 | Male | Dwarf | He is an adolescent dwarf with brown eyes, a shaved head, a full beard tied in two braids, and medium brown skin. |
| Orerin son of Mahóni | 4 | Male | Dwarf | He is a dwarf child with amber eyes, short strawberry hair in a side parting, and olive skin. |
Family Tree
- Mahóni son of Freradur (♂/141) + Kiurin Copperquench (♀/114/Mahóni's wife)
- Orerin son of Mahóni (♂/4/Mahóni's son)
Items for sale
At this location, items are priced between 90% and 117% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 4 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 180 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 2 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |