Son of Ibini's Trustworthy Magic Forge
82 year old Dwarf construction, small sized
Location: Mines of Kiórói
Owned by: Durbun son of Ibini
A small stone walled house with a slate roof. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Forge.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Durbun son of Ibini | Master Magesmith | 164 | Male | Dwarf | He is an adult dwarf with grey eyes, balding auburn hair, a long beard, and olive skin. |
| Dwis Leadseeker | Master Magesmith's Apprentice | 25 | Female | Dwarf | She is an adolescent dwarf with brown eyes, long styled auburn hair, a full beard tied in a plat, and dark brown skin. |
| Náinal son of Iblierin | Housekeeper | 135 | Male | Dwarf | He is an adult dwarf with grey eyes (behind a pair of spectacles), strawberry hair worn in a rounded bowl cut, a full beard tied in a plat, and olive skin. |
Family Tree
- Durbun son of Ibini (♂/164) + Náinal son of Iblierin (♂/135/Durbun's husband)
Items for sale
At this location, items are priced between 92% and 108% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 59 gp | 62 gp | Mithral Ring Mail | uncommon |
Heavy armour. Base AC: 14.
Gives disadvantage to stealth checks.
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
40 lbs. |
| 1 | 230 gp | 245 gp | Spellguard Shield | very rare |
Requires attunement. Wielding a shield gives +2 to AC, if you are proficient with shields. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. |
6 lbs. |
| 1 | Negotiable | The giving wizard's hat of warming | uncommon | This wizard's hat has it's command word "health" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. |