Stoneshoulder's Enchanted Magic Trinkets Emporium
93 year old Dwarf construction, small sized
Location: Mines of Kiórói
Owned by: Maharin Stoneshoulder
The this small family home was built in an abandoned mineshaft. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Maharin Stoneshoulder | Shopkeep | 157 | Male | Dwarf | He is an adult dwarf with brown eyes, dyed blue hair in braids, a full beard tied in two braids, and dark brown skin. |
| Narni Stoneshoulder | 203 | Male | Dwarf | He is an elderly dwarf with grey eyes, very short dyed auburn hair, a big bushy beard, and light pink skin. | |
| Nauglalin Bronzeeyes | Shopkeep's Apprentice | 26 | Female | Dwarf | She is an adolescent dwarf with amber eyes, brown hair in a ponytail, a full beard tied in two braids, and light brown skin. |
Family Tree
- Maharin Stoneshoulder (♂/157) + Narni Stoneshoulder nee Copperquench (♂/203/Maharin's husband)
Items for sale
At this location, items are priced between 82% and 88% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Over-sized medal of chilling | uncommon | This medal was awarded for bravery defending Astrus. When polished, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The medal is twice as large as an average medal. | |
| 1 | 21 gp | 25 gp | Scroll of False Life | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | The poisonous dice of fortune | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the dice's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | Negotiable | The pristine wizard's hat of Darkmantle disguise | uncommon | This wizard's hat has it's command word "instance" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The hat is in pristine condition. | |
| 1 | Negotiable | Unreliable amber critters fish | uncommon | A small fish carved of amber. A command word "understanding" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the fish's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.