Shaffer's Discount Magic Trinkets Emporium

150 year old Human construction, small sized

Location: Arnorworth

Owned by: Margareta Shaffer

The wooden beams on this 7th Century home are painted white. A bowl containing apples sits on a table. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Jemima Shaffer 6 Female Human She is a human child with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Kezia Purdy Shopkeep's Apprentice 14 Female Human She is an adolescent human with grey eyes, long styled strawberry hair, and light brown skin.
Leo Shaffer 0 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Margareta Shaffer Shopkeep 27 Female Human She is an adult human with brown eyes (behind a pair of spectacles), long flowing dark-brown hair, and medium brown skin.
Miles Guthrie Shopkeep's Apprentice 14 Male Human He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin.
Osbert Shaffer the 2nd 3 Male Human He is a human child with grey eyes, long curly dark-brown hair, and light brown skin.
Ringerus Shaffer 7 Male Human He is a human child with amber eyes, dark-brown hair in braids, and light brown skin.
Sargent Lonnie Shaffer Watchman 27 Male Human He is an adult human with amber eyes, scruffy dyed dark-brown hair, bushy sideburns, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 98% of their base value.

Available Price Item Rarity Description
1 Negotiable Disappearing crown of the chilling king uncommon A smooth silver band, when placed upon the head the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the crown goes missing the next time it is stowed away.
1 Negotiable Dull belt of mana uncommon This leather belt is embossed with runes. When removed if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. This belt seems boring somehow.
1 501 - 5,000 gp Ioun stone (sustenance) rare Requires attunement.

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Sustenance (Rare). You don't need to eat or drink while this clear spindle orbits your head.
1 Negotiable Over-sized wand of darkvision uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The wand is twice as large as an average wand.
1 Negotiable Pristine navigation chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "road". The stick is long enough to write "road" 8 times. When you use the stick to write the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The chalk is in pristine condition.
1 Negotiable Quill of awareness uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest.
1 Negotiable Worg figurehead of humming haste uncommon A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The figurehead makes a very slight humming sound at all times.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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