Floyd's Magic Trinkets Emporium
27 year old Human construction, small sized
Location: Ginaham
Owned by: Floyd Coe
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dionisia Meadows | Housekeeper | 24 | Female | Human | She is an adult human with brown eyes, long curly dyed brown hair, and dark brown skin. |
| Floyd Coe | Shopkeep | 21 | Male | Human | He is an adult human with hazel eyes, light-brown hair in braids, a full beard, and dark brown skin. |
| Montague Newman | Shopkeep's Assistant | 26 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and olive skin. |
| Roland Coe the 2nd | 2 | Male | Human | He is an infant human with hazel eyes, wisps of dark-brown hair, and dark brown skin. | |
| Sperling Cochran | Shopkeep's Apprentice | 17 | Male | Human | He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin. |
| Susanna Coe | Housekeeper | 21 | Female | Human | She is an adult human with one blue eye (her left is covered by an eye-patch), light-brown hair in braids, and olive skin. |
Family Tree
- Floyd Coe (♂/21) + Susanna Coe nee Meadows (♀/21/Floyd's wife)
- Roland Coe the 2nd (♂/2/Floyd's son)
- Dionisia Meadows nee Coe (♀/24/Floyd's sister) + Montague Newman (♂/26/Floyd's brother in-law)
Items for sale
At this location, items are priced between 84% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Fleek's truthful book of Hippogriff disguise tickets | uncommon | A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a magical illusion disguises you as a Hippogriff for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the tickets's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Heavy fireworks of darkness | uncommon | A bundle of 2 fireworks. When a firework is lit and allowed to explode, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework. | |
| 1 | Negotiable | Humming wrist bands of knock | uncommon | This magical bracer is embossed with the command word, "oven". When spoken by the wearer, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The bracer makes a very slight humming sound at all times. | |
| 1 | 23 gp | 25 gp | Scroll of Detect Magic | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | The lavish wizard's hat of soothing | uncommon | This wizard's hat has it's command word "economics" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.