Brewer's Occult Magic Trinkets Emporium

801 year old Human construction, large sized

Location: City of Meltford

Owned by: Runild Brewer

A large brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Arnaldus Fynch-Brewer Shopkeep's Apprentice 13 Male Human He is an adolescent human with brown eyes, very short brown hair, and dark brown skin.
Elegor Nickeltongs the 2nd Shopkeep's Apprentice 45 Male Elf He is an adolescent elf with brown eyes, brown hair in braids, and medium brown skin.
Ephraim Perkins the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, scruffy strawberry hair, and pale white skin.
Inez Oliver Housekeeper 32 Female Human She is an adult human with brown eyes, scruffy dyed blond hair, and dark brown skin.
Phyllis Brewer 9 Female Human She is a human child with green eyes, light-brown hair in a plait, and olive skin.
Runild Brewer Shopkeep 49 Female Human She is an adult human with blue eyes, long tied back blond hair, and light pink skin.
Stephen Brewer Housekeeper 36 Male Human He is an adult human with grey eyes, light-brown hair in braids, a full beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 114% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying wand of melody uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the wand. This property cannot be used again until after a long rest. The wand loudly shouts "The secret is safety!" when you use it's property.
1 101 - 500 gp Brooch of shielding uncommon Requires attunement.

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the spell.
1 Negotiable Cold book of quiet orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The book is cold to the touch.
1 Negotiable Concealable wrist bands of mana uncommon This magical bracer is embossed with the command word, "map". When spoken by the wearer, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the bracer is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Dull glove of elvish tongue uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. This glove seems boring somehow.
1 Negotiable Heavy fireworks of warming uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework.
1 Negotiable Humming fortune chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "thought". The stick is long enough to write "thought" 10 times. When you use the stick to write the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The chalk makes a very slight humming sound at all times.
1 Negotiable Lavish cup of chilling uncommon This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Needy calming lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you feel at peace. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) 2 lbs.
1 Negotiable Phase Spider figurehead of disappearing critters uncommon A ship's figurehead in the shape of a Phase Spider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Phase Spider figurehead attached, if you concentrate your mind, up to a dozen nearby small woodland creatures are attracted to the figurehead. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the figurehead goes missing the next time it is stowed away.
1 Negotiable Sands of subtle navigation uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The timer is hidden from detect magic.
1 Negotiable Small pebble of instant party uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The pebble is half the size of a typical pebble.
1 Negotiable The unreliable wizard's hat of darkvision uncommon This wizard's hat has it's command word "series" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the hat's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Truthful medal of darkness uncommon This medal was awarded for bravery defending Coskiura. When polished, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After using the medal's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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