House's Mystical Magic Trinkets Emporium

97 year old Human construction, large sized

Location: City of Meltford

Owned by: Shadrach House

The door on this large cottage has been painted turquoise. A large brown and tan hound is sniffing about the place. It's nametag says "Jemima." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alice Carpenter-Tuttle 6 Female Human She is a human child with brown eyes, long curly black hair, and dark brown skin.
Bernice Mayes Shopkeep's Apprentice 14 Female Human She is an adolescent human with hazel eyes, dark-brown hair in a plait, and medium brown skin.
Effie David Shopkeep's Apprentice 13 Female Human She is an adolescent human with blue eyes, light-brown hair in a ponytail, and olive skin.
Ellis Carpenter-Tuttle Housekeeper 40 Male Human He is an adult human with brown eyes, short dyed black hair, bushy sideburns, and dark brown skin.
Eveline House Shopkeep's Assistant 56 Female Human She is an elderly human with green eyes, dyed blond hair in a bun, and pale white skin.
Hector Carpenter-Tuttle 1 Male Tiefling He is an infant tiefling with silver eyes, wisps of black hair, and wine-purple skin. He has large curled horns.
Iohannes Brock Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin.
Jacob Carpenter-Tuttle 11 Male Human He is a human child with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Marion Carpenter-Tuttle Housekeeper 38 Female Human She is an adult human with amber eyes, long curly auburn hair, and medium brown skin.
Shadrach House Shopkeep 53 Male Human He is an elderly human with hazel eyes, thin scruffy blond hair, a full beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 88% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying truesight lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is exam!" when you use it's property. 2 lbs.
1 Negotiable Caspio's cold symbol of melody uncommon A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the symbol. This property cannot be used again until after a long rest. The symbol is cold to the touch.
1 Negotiable Dull glove of calming uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you feel at peace. This property cannot be used again until after a long rest. This glove seems boring somehow.
1 Negotiable Fleek's humming book of mana tickets uncommon A small leather bound booklet contains 3 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The tickets makes a very slight humming sound at all times.
1 Negotiable Heavy medal of glowing uncommon This medal was awarded for bravery defending None. When polished, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The medal feels unusually heavy, four times the weight of an average medal.
1 501 - 5,000 gp Horseshoes of speed rare These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.
1 Negotiable Light fireworks of life saving uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The firework feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky wrist bands of warming uncommon This magical bracer is embossed with the command word, "literature". When spoken by the wearer, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy silver soothing penny uncommon This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, you regain 1d4 hit-points. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous belt of darkvision uncommon This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the belt's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine pebble of haste uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The pebble is in pristine condition.
1 Negotiable Robust purse of halfling tongue uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. The pouch cannot be destroyed by non-magical means.
1 Negotiable Small book of reminiscing halfling poetry uncommon A book containing poetry written in halfling. If you read one of the poems aloud, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The book is half the size of a typical book.
1 Negotiable The concealable dice of gender uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the dice is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Truthful cup of fortune uncommon This simple wooden cup appears completely unremarkable. When drunk from, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the cup's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm quill of instant party uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The feather is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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