Boon's Magic Trinkets Emporium

85 year old Human construction, large sized

Location: City of Meltford

Owned by: Ina Boon

The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Eli Boon 57 Male Human He is an elderly human with green eyes, thin scruffy white hair, a handlebar moustache, and light brown skin.
Gocelinus Lindley Shopkeep's Apprentice 13 Male Human He is an adolescent human with blue eyes, short curly blond hair, and light brown skin.
Guillelmus Perkins 6 Male Human He is a human child with green eyes, scruffy blond hair, and pale white skin.
Gwenllian Brock Shopkeep's Apprentice 14 Female Human She is an adolescent human with brown eyes, black hair in a ponytail, and medium brown skin.
Harriott Perkins 0 Female Human She is an infant human with amber eyes, wisps of auburn hair, and light pink skin.
Ina Boon Shopkeep 55 Female Human She is an elderly human with grey eyes, dyed strawberry hair in a bun, and light pink skin.
Lydia Perkins 11 Female Human She is a human child with amber eyes, shoulder-length auburn hair, and light pink skin.
Maude Perkins Shopkeep's Assistant 36 Female Human She is an adult human with green eyes, scruffy blond hair, and light pink skin.
Mercy Gilman 50 Female Human She is an elderly human with amber eyes, long tied back grey hair, and light pink skin.
Otis Bingham Shopkeep's Apprentice 14 Male Human He is an adolescent human with grey eyes, long red hair with a fringe cut, and pale white skin.
Valentine Perkins Housekeeper 36 Male Human He is an adult human with amber eyes, scruffy light-brown hair, bushy sideburns, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 102% and 102% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Candle of lucky haste uncommon This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Concealable reminiscing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "income". The stick is long enough to write "income" 10 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the chalk is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Humming medal of chilling uncommon This medal was awarded for bravery defending Broaye. When polished, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times.
1 Negotiable Lavish quill of blink uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Light cup of instant party uncommon This simple wooden cup appears completely unremarkable. When drunk from, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The cup feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 101 - 500 gp Necklace of adaptation uncommon Requires attunement.

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
1 Negotiable Poisonous wrist bands of life saving uncommon This magical bracer is embossed with the command word, "energy". When spoken by the wearer, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine darkness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The lute is in pristine condition. 2 lbs.
1 Negotiable Robust book of knock halfling poetry uncommon A book containing poetry written in halfling. If you read one of the poems aloud, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The book cannot be destroyed by non-magical means.
1 Negotiable Small silver warming penny uncommon This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The coin is half the size of a typical coin.
1 Negotiable The giving wizard's hat of darkvision uncommon This wizard's hat has it's command word "philosophy" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again.
1 Negotiable Warm pebble of gender uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The pebble is warm to the touch.
1 Negotiable Worg figurehead of heavy truesight uncommon A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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