Hathaway's Enigmatic Apothecary
31 year old Human construction, large sized
Location: City of Meltford
Owned by: Albinus Hathaway
A large half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Albinus Hathaway | Arch-Druid | 50 | Male | Human | He is an elderly human with grey eyes, short dyed auburn hair in a side parting, a short horseshoe moustache and soulpatch, and light brown skin. |
| Anne Hathaway | 9 | Female | Human | She is a human child with grey eyes, dark-brown hair in a plait, and light brown skin. | |
| Catharine Dawe | Housekeeper | 28 | Female | Human | She is an adult human with grey eyes, dark-brown hair in a plait, and light brown skin. |
| Hettie Hathaway | Housekeeper | 48 | Female | Human | She is an adult human with one brown eye (her left is closed and scarred), long tied back black hair, and medium brown skin. |
| Lester Dawe | Tutor | 32 | Male | Human | He is an adult human with amber eyes, brown and grey streaked hair in a plait, stubble, and light brown skin. |
| Osegod Marks the 2nd | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with brown eyes, short black hair in a side parting, and dark brown skin. |
| Paul Hathaway | 11 | Male | Human | He is a human child with brown eyes, dark-brown hair worn in a rounded bowl cut, and medium brown skin. | |
| Ray Cline | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, a shaved head, and medium brown skin. |
| Rocelinus Hathaway the 2nd | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with green eyes, light-brown hair in a ponytail, and light brown skin. |
| Symon Dawe the 2nd | 9 | Male | Human | He is a human child with grey eyes, short dark-brown hair in a side parting, and light brown skin. |
Family Tree
- Albinus Hathaway (♂/50) + Hettie Hathaway nee Lawson-Moulton (♀/48/Albinus' wife)
- Catharine Dawe nee Hathaway (♀/28/Albinus' daughter) + Lester Dawe (♂/32/Albinus' son in-law)
- Symon Dawe the 2nd (♂/9/Albinus' grandson)
- Paul Hathaway (♂/11/Albinus' son)
- Anne Hathaway (♀/9/Albinus' daughter)
Items for sale
At this location, items are priced between 82% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 3 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 2 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 3 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 210 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 2 | 440 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
| 1 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 2 | 270 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |