Daerogon's Magic Trinkets Emporium
799 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Daerogon the First
A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Arda the Second | Housekeeper | 352 | Female | Elf | She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin. |
| Carahir | Shopkeep's Apprentice | 86 | Male | Elf | He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin. |
| Daerogon the First | Shopkeep | 430 | Male | Elf | He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin. |
| Enethas the First | Shopkeep's Assistant | 473 | Male | Elf | He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin. |
| Erosnor | 14 | Male | Elf | He is an elf child with silver eyes, very short strawberry hair, and light pink skin. | |
| Findan | 14 | Female | Elf | She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin. | |
| Indisth the First | Housekeeper | 407 | Female | Elf | She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin. |
| Induilth the First | Housekeeper | 428 | Female | Elf | She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin. |
| Nellasal | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
| Serindael the First | Housekeeper | 303 | Female | Elf | She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin. |
| Thelionil the First | Shopkeep's Assistant | 276 | Male | Elf | He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin. |
| Urwenas the Third | Shopkeep's Apprentice | 41 | Female | Elf | She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin. |
Family Tree
- Daerogon the First (♂/430) + Indisth the First (♀/407/Daerogon's wife)
- Thelionil the First (♂/276/Daerogon's son) + Serindael the First (♀/303/Daerogon's daughter in-law)
- Erosnor (♂/14/Daerogon's grandson)
- Enethas the First (♂/473/Daerogon's uncle) + Induilth the First (♀/428/Daerogon's aunt)
- Arda the Second (♀/352/Daerogon's cousin)
- Findan (♀/14/Daerogon's cousin)
Items for sale
At this location, items are priced between 82% and 91% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 101 - 500 gp | Amulet of proof against detection and location | uncommon |
Requires attunement. While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. |
|
| 1 | Negotiable | Annoying crown of the glowing king | uncommon | A smooth silver band, when placed upon the head it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The crown loudly shouts "The secret is people!" when you use it's property. | |
| 1 | Negotiable | Cold giant tongue chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "power". The stick is long enough to write "power" 11 times. When you use the stick to write the command word, you can speak and understand giant for the next day. This property cannot be used again until after a long rest. The chalk is cold to the touch. | |
| 1 | Negotiable | Fleek's needy book of truesight tickets | uncommon | A small leather bound booklet contains 3 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain truesight for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Lavish medal of haste | uncommon | This medal was awarded for bravery defending Tesmela. When polished, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | Light glove of knock | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The glove feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Negotiable | Poisonous quill of life saving | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the feather's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | Negotiable | Sands of disappearing awareness | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away. | |
| 1 | Negotiable | Subtle darkness lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The lute is hidden from detect magic. | 2 lbs. |
| 1 | Negotiable | Unreliable wand of chilling | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. When the wand's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
| 1 | Negotiable | Warm pebble of instant party | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The pebble is warm to the touch. | |
| 1 | Negotiable | Wrist bands of warming | uncommon | This magical bracer is embossed with the command word, "information". When spoken by the wearer, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. | |
| 1 | Negotiable | Xor's small symbol of Darkmantle disguise | uncommon | A holy symbol of Xor. In order to use the symbol, you must be a follower of Xor and have visited a shrine or temple to Xor in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Xor smiles upon you. Then a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The symbol is half the size of a typical symbol. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.