Nimrnna's Magical Magic Trinkets Emporium
799 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Nimrnna the First
Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amardaoth | 4 | Female | Elf | She is an elf child with grey eyes, strawberry hair in a bun, and golden skin. | |
| Angrodor the First | Shopkeep's Assistant | 151 | Male | Elf | He is an adult elf with brown eyes, long dark-brown hair with a fringe cut, a clean shaven face, and medium brown skin. |
| Aredhweil the Second | Housekeeper | 419 | Female | Elf | She is an adult elf with blue eyes, blond hair in a pigtails, and light pink skin. |
| Argonras | Housekeeper | 316 | Male | Elf | He is an adult elf with hazel eyes, very short dyed dark-brown hair, and medium brown skin. |
| Galmoleg the Second | Shopkeep's Apprentice | 87 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and black skin. |
| Iriminlor the First | Housekeeper | 445 | Male | Elf | He is an adult elf with brown eyes, long curly black hair, a clean shaven face, and medium brown skin. |
| Nimrnna the First | Shopkeep | 480 | Female | Elf | She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin. |
| Rindaien | Shopkeep's Apprentice | 90 | Female | Elf | She is an adolescent elf with grey eyes, long curly auburn hair, and light brown skin. |
| Rindeel the Third | Housekeeper | 132 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a plait, and golden skin. |
| Tation the First | Housekeeper | 514 | Male | Elf | He is an adult elf with grey eyes (the left of which is glass), short curly light-brown hair, and golden skin. |
| Turgouil the Third | Shopkeep's Apprentice | 74 | Male | Elf | He is an adolescent elf with grey eyes, short dark-brown hair in a side parting, and light brown skin. |
Family Tree
- Nimrnna the First (♀/480) + Tation the First (♂/514/Nimrnna's husband)
- Iriminlor the First (♂/445/Nimrnna's brother in-law) + Aredhweil the Second (♀/419/Nimrnna's sister)
- Argonras (♂/316/Nimrnna's nephew)
- Angrodor the First (♂/151/Nimrnna's grandson in-law) + Rindeel the Third (♀/132/Nimrnna's granddaughter)
- Amardaoth (♀/4/Nimrnna's great-grand-child)
Items for sale
At this location, items are priced between 82% and 83% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Cold medal of common tongue | uncommon | This medal was awarded for bravery defending Driaca. When polished, you can speak and understand common for the next day. This property cannot be used again until after a long rest. The medal is cold to the touch. |
| 1 | 501 - 5,000 gp | Dimensional shackles | rare | You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
| 1 | Negotiable | Disappearing belt of life saving | uncommon | This leather belt is embossed with runes. When removed the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the belt goes missing the next time it is stowed away. |
| 1 | Negotiable | Fleek's giving book of chilling tickets | uncommon | A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After 100 days, the tickets's property stops working. If the tickets finds a new owner that has not owned it before, the property will work again. |
| 1 | Negotiable | Humming amber awareness fish | uncommon | A small fish carved of amber. A command word "definition" is scratched on the design. If you speak the word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The fish makes a very slight humming sound at all times. |
| 1 | Negotiable | Lavish quill of calming | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
| 1 | Negotiable | Light silver quiet penny | uncommon | This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The coin feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
| 1 | Negotiable | Minotaur figurehead of needy haste | uncommon | A ship's figurehead in the shape of a Minotaur. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Minotaur figurehead attached, if you concentrate your mind, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Poisonous book of critters halfling poetry | uncommon | A book containing poetry written in halfling. If you read one of the poems aloud, up to a dozen nearby small woodland creatures are attracted to the book. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the book's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | Negotiable | Pristine shoe of reminiscing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The shoe is in pristine condition. |
| 1 | Negotiable | Sands of cursed soothing | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
| 1 | Negotiable | Truthful crown of the darkvision king | uncommon | A smooth silver band, when placed upon the head you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour. |
| 1 | Negotiable | Warm purse of mana | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The pouch is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.