Nimrnna's Magical Magic Trinkets Emporium
799 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Nimrnna the First
Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amardaoth | 4 | Female | Elf | She is an elf child with grey eyes, strawberry hair in a bun, and golden skin. | |
| Angrodor the First | Shopkeep's Assistant | 151 | Male | Elf | He is an adult elf with brown eyes, long dark-brown hair with a fringe cut, a clean shaven face, and medium brown skin. |
| Aredhweil the Second | Housekeeper | 419 | Female | Elf | She is an adult elf with blue eyes, blond hair in a pigtails, and light pink skin. |
| Argonras | Housekeeper | 316 | Male | Elf | He is an adult elf with hazel eyes, very short dyed dark-brown hair, and medium brown skin. |
| Galmoleg the Second | Shopkeep's Apprentice | 87 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and black skin. |
| Iriminlor the First | Housekeeper | 445 | Male | Elf | He is an adult elf with brown eyes, long curly black hair, a clean shaven face, and medium brown skin. |
| Nimrnna the First | Shopkeep | 480 | Female | Elf | She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin. |
| Rindaien | Shopkeep's Apprentice | 90 | Female | Elf | She is an adolescent elf with grey eyes, long curly auburn hair, and light brown skin. |
| Rindeel the Third | Housekeeper | 132 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a plait, and golden skin. |
| Tation the First | Housekeeper | 514 | Male | Elf | He is an adult elf with grey eyes (the left of which is glass), short curly light-brown hair, and golden skin. |
| Turgouil the Third | Shopkeep's Apprentice | 74 | Male | Elf | He is an adolescent elf with grey eyes, short dark-brown hair in a side parting, and light brown skin. |
Family Tree
- Nimrnna the First (♀/480) + Tation the First (♂/514/Nimrnna's husband)
- Iriminlor the First (♂/445/Nimrnna's brother in-law) + Aredhweil the Second (♀/419/Nimrnna's sister)
- Argonras (♂/316/Nimrnna's nephew)
- Angrodor the First (♂/151/Nimrnna's grandson in-law) + Rindeel the Third (♀/132/Nimrnna's granddaughter)
- Amardaoth (♀/4/Nimrnna's great-grand-child)
Items for sale
At this location, items are priced between 82% and 83% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Disappearing shoe of calming | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the shoe goes missing the next time it is stowed away. | |
| 1 | 101 - 500 gp | Dust of disappearance | uncommon | Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. | |
| 1 | Negotiable | Fleek's dull book of soothing tickets | uncommon | A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you regain 1d4 hit-points. This property cannot be used again until after a long rest. This tickets seems boring somehow. | |
| 1 | Negotiable | Heavy purse of critters | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty up to a dozen nearby small woodland creatures are attracted to the pouch. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch. | |
| 1 | Negotiable | Lavish pebble of haste | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | Light medal of reminiscing | uncommon | This medal was awarded for bravery defending Driaca. When polished, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The medal feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
| 1 | Negotiable | Robust glowing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The lute cannot be destroyed by non-magical means. | 2 lbs. |
| 1 | Negotiable | Sands of giving life saving | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After 100 days, the timer's property stops working. If the timer finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | The truthful duck of fortune | uncommon | A duck made of cloth and leather. When squeezed, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the duck's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Unreliable cup of truesight | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you gain truesight for 1 minute. This property cannot be used again until after a long rest. When the cup's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
| 1 | Negotiable | Warm belt of instant party | uncommon | This leather belt is embossed with runes. When removed a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The belt is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.