Edhewen's Apothecary
799 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Edhewen the Second
A historic 1st Century tree house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Angroil the Second | Arch-Druid's Apprentice | 34 | Male | Elf | He is an adolescent elf with grey eyes, long curly dyed strawberry hair, and golden skin. |
| Celebrril the Second | Arch-Druid's Apprentice | 68 | Female | Elf | She is an adolescent elf with hazel eyes, dyed blond hair in a bun, and medium brown skin. |
| Cururod the First | Housekeeper | 297 | Male | Elf | He is an adult elf with grey eyes, short strawberry hair, and light pink skin. |
| Edhewen the Second | Arch-Druid | 249 | Female | Elf | She is an adult elf with grey eyes, long flowing strawberry hair, and grey skin. |
| Egno the First | Housekeeper | 448 | Male | Elf | He is an adult elf with copper eyes, scruffy dark-brown hair, a clean shaven face, and medium brown skin. |
| Findnna the First | Housekeeper | 329 | Female | Elf | She is an adult elf with grey eyes, dark-brown hair in a bun, and light brown skin. |
| Serindanna the Second | Arch-Druid's Apprentice | 47 | Female | Elf | She is an adolescent elf with hazel eyes, black hair in a bun, and dark brown skin. |
Family Tree
- Egno the First (♂/448/Edhewen's father) + Findnna the First (♀/329/Edhewen's step-mother)
- Edhewen the Second (♀/249) + Cururod the First (♂/297/Edhewen's husband)
Items for sale
At this location, items are priced between 92% and 99% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 1,800 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
| 1 | 470 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 3 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 5 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 95 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |