Delia's Magic Trinkets Emporium
443 year old Human construction, large sized
Location: City of Princeridge
Owned by: Delia Aubre
A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bartholomew Ware | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
| Brigit Dugears | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin. |
| Delia Aubre | Shopkeep | 40 | Female | Human | She is an adult human with amber eyes, scruffy brown hair, and light brown skin. |
| Genevieve Row | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin. |
| Georgianna Aubre | 9 | Female | Human | She is a human child with grey eyes, dark-brown hair in braids, and light brown skin. | |
| Hamon Bond | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin. |
| Janie Gilmore | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin. |
| Mable Prince | Housekeeper | 23 | Female | Human | She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin. |
| Maurice Bond | 9 | Male | Human | He is a human child with brown eyes, a black quiff, and dark brown skin. | |
| Mirabne Bates | Housekeeper | 19 | Female | Human | She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin. |
| Naugli Johnson | Shopkeep's Assistant | 41 | Female | Human | She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin. |
| Percival Bond | 2 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
| Thebaldus Underwood | Shopkeep's Assistant | 20 | Male | Human | He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin. |
| Thomas Underwood | Housekeeper | 42 | Male | Human | He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Delia Aubre (♀/40) + Thomas Underwood (♂/42/Delia's husband)
- Thebaldus Underwood (♂/20/Delia's son) + Mirabne Bates (♀/19/Delia's daughter in-law)
- Georgianna Aubre (♀/9/Delia's daughter)
- Naugli Johnson (♀/41/Delia's sister in-law) + Hamon Bond (♂/36/Delia's brother)
- Maurice Bond (♂/9/Delia's nephew)
- Percival Bond (♂/2/Delia's nephew)
- Mable Prince (♀/23/Delia's cousin)
Items for sale
At this location, items are priced between 94% and 106% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Annoying amber soothing fish | uncommon | A small fish carved of amber. A command word "audience" is scratched on the design. If you speak the word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The fish loudly shouts "The secret is audience!" when you use it's property. |
| 1 | Negotiable | Candle of humming truesight | uncommon | This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The candle makes a very slight humming sound at all times. |
| 1 | Negotiable | Cold purse of reminiscing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The pouch is cold to the touch. |
| 1 | Negotiable | Cursed quill of knock | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
| 1 | Negotiable | Dull silver quiet penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This coin seems boring somehow. |
| 1 | Negotiable | Fleek's truthful book of critters tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then up to a dozen nearby small woodland creatures are attracted to the tickets. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the tickets's property you cannot tell a deliberate lie for 1 hour. |
| 1 | Negotiable | Lavish fortune chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "road". The stick is long enough to write "road" 11 times. When you use the stick to write the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
| 1 | Negotiable | Over-sized pebble of melody | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the pebble. This property cannot be used again until after a long rest. The pebble is twice as large as an average pebble. |
| 1 | Negotiable | Pristine cup of life saving | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The cup is in pristine condition. |
| 1 | 101 - 500 gp | Ring of swimming | uncommon | You have a swimming speed of 40 feet while wearing this ring. |
| 1 | Negotiable | Sands of needy darkness | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Small wand of glowing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The wand is half the size of a typical wand. |
| 1 | Negotiable | The giving wizard's hat of chilling | uncommon | This wizard's hat has it's command word "environment" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. |
| 1 | Negotiable | The lucky dice of Chimera disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Chimera for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
| 1 | Negotiable | Warm book of warming dwarvish poetry | uncommon | A book containing poetry written in dwarvish. If you read one of the poems aloud, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The book is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.