Belegas' Magic Trinkets Emporium

775 year old Elf construction, small sized

Location: Yavahel

Owned by: Belegas the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amariis the Second Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with hazel eyes, light-brown hair in braids, and medium brown skin.
Belegas the First Shopkeep 431 Male Elf He is an adult elf with brown eyes, short black hair, a clean shaven face, and black skin.
Edhelil the First Housekeeper 471 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and light brown skin.
Elebal the Second Housekeeper 294 Female Elf She is an adult elf with brown eyes, black hair in a ponytail, and black skin.
Galaguny the First Housekeeper 298 Male Elf He is an adult elf with brown eyes (behind a pair of spectacles), dark-brown hair worn in a rounded bowl cut, a clean shaven face, and medium brown skin.
Galindlin Shopkeep's Apprentice 32 Male Elf He is an adolescent elf with blue eyes, short dyed brown hair, and light pink skin.
Nimlona the Second Shopkeep's Assistant 243 Female Elf She is an adult elf with orange eyes, long curly dark-brown hair, and dark brown skin.
Saer the Second Housekeeper 181 Male Elf He is an adult elf with brown eyes, scruffy black and grey streaked hair, a clean shaven face, and black skin.
Turgoorn Stratton Housekeeper 208 Male Elf He is an adult elf with grey eyes, short curly dyed auburn hair, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 104% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of concealable instant party uncommon This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Death Dog figurehead of subtle Death Dog disguise uncommon A ship's figurehead in the shape of a Death Dog. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Death Dog figurehead attached, if you concentrate your mind, a magical illusion disguises you as a Death Dog for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The figurehead is hidden from detect magic.
1 Negotiable Humming amber mana fish uncommon A small fish carved of amber. A command word "theory" is scratched on the design. If you speak the word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The fish makes a very slight humming sound at all times.
1 Negotiable Light silver gnomish tongue penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you can speak and understand gnomish for the next day. This property cannot be used again until after a long rest. The coin feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 1,500 gp 1,502 gp Mithral Half Plate uncommon Medium armour. Base AC: 15 + Dex modifier (max 2). Gives disadvantage to stealth checks.

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
40 lbs.
1 Negotiable Needy fortune lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) 2 lbs.
1 Negotiable Sands of heavy darkvision uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The timer feels unusually heavy, four times the weight of an average timer.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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