Christian's Master Blacksmiths

25 year old Human construction, medium sized

Location: City of Abingend

Owned by: Christian Guy

A recently constructed half-timbered house. The dwelling also serves as a Blacksmiths.

Occupants

Name Role Age Gender Race Description
Christian Guy Master Smith 52 Male Human He is an elderly human with green eyes, a shaved head, a clean shaven face, and light brown skin.
Christian Guy the 2nd 0 Male Human He is an infant human with blue eyes, wisps of brown hair, and light brown skin.
Marian Guy Housekeeper 49 Female Human She is an adult human with brown eyes, long curly dyed white hair, and medium brown skin.
Nannie Guy 8 Female Human She is a human child with green eyes, brown hair in braids, and light brown skin.
Sabina Guy Smith 24 Female Human She is an adult human with blue eyes, light-brown hair in a bun, and light brown skin.
Watkin Guy Housekeeper 20 Male Human He is an adult human with amber eyes, balding dyed purple hair, stubble, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 110% of their base value.

Available Price Value Item Description Weight
2 5 gp 3 sp 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 28 gp 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 780 gp 750 gp Half Plate Medium armour. Base AC: 15 + Dex modifier (max 2). Gives disadvantage to stealth checks. 40 lbs.
3 1 gp 1 sp 1 gp Hammer 3 lbs.
26 3 cp 2 cp Horse Shoes Protect your horse from hoove damage caused by stones and rocks. 2 lbs.
5 sp 4 cp 5 sp Horseshoeing Service A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels.
1 11 gp 10 gp Lance A Martial Melee weapon. 1d12 piercing damage. Range: 5. Properties: Reach, Special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
6 lbs.
4 2 gp 2 sp 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 1 sp 1 gp Net A Martial Ranged weapon. 1d0 slashing damage. Range: 5/15. (Thrown: 5/15.) Properties: Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
3 lbs.
1 5 gp 4 sp 5 gp Pike A Martial Melee weapon. 1d10 piercing damage. Range: 5. Properties: Heavy, Reach, Two-Handed 18 lbs.
1 1 sp 1 sp Spike, iron 5 lbs.
1 210 gp 200 gp Splint Heavy armour. Base AC: 17. Requires Str 15 to wear. Gives disadvantage to stealth checks. 60 lbs.
1 48 gp 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp 4 sp 5 gp War pick A Martial Melee weapon. 1d8 piercing damage. Range: 5. 2 lbs.

Note

  • Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.
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