Wood's Emporium

118 year old Human construction, medium sized

Location: City of Abingend

Owned by: Reuben Wood

The wooden beams on this 7th Century home are painted red. A statue of the deity Solina stands outside. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Claude Wood the 2nd 7 Male Human He is a human child with grey eyes, short dark-brown hair in a side parting, and light brown skin.
Francis Chapman Housekeeper 29 Male Human He is an adult human with brown eyes, long curly brown hair, a full beard, and medium brown skin.
Reuben Wood Shopkeep 40 Male Human He is an adult human with amber eyes, very short dark-brown hair, a clean shaven face, and light brown skin.
Sibilla Wood Housekeeper 38 Female Human She is an adult human with hazel eyes, short curly dyed brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 112% and 115% of their base value.

Available Price Value Item Description Weight
3 56 gp 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 6 cp 5 cp Bucket 2 lbs.
1 9 sp 2 cp 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 17 gp 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
3 5 gp 7 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
4 3 cp 2 cp Jug or pitcher 4 lbs.
3 11 gp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 5 sp 6 cp 5 sp Mistars (Gaming set) A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white.
Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically.
3 lbs.
4 2 cp 1 cp Sack ½ lb.
2 2 gp 2 sp 2 gp Shovel 5 lbs.
2 5 gp 7 sp 5 gp Staff An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 4 lbs.
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