Guy's Emporium

79 year old Human construction, medium sized

Location: City of Abingend

Owned by: Ellinor Guy

A brick house with a slate tile roof. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Brinley Pruwet 1 Male Human He is an infant human with hazel eyes, scruffy black hair, and dark brown skin.
Ellinor Guy Shopkeep 58 Female Human She is an elderly human with amber eyes, strawberry hair in a ponytail, and olive skin.
Gunnore Jenks Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, very short dyed red hair, and olive skin.
Jesse Pruwet Clerk 27 Male Human He is an adult human with hazel eyes, short black hair, a clean shaven face, and dark brown skin.
Mabilia Pruwet Housekeeper 22 Female Human She is an adult human with brown eyes, long flowing dyed black hair, and dark brown skin.
Maud Rose-Robertson Shopkeep's Apprentice 13 Female Human She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin.
Thirza Yates Shopkeep's Apprentice 15 Female Human She is an adolescent human with grey eyes, auburn hair in a ponytail, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 112% of their base value.

Available Price Value Item Description Weight
1 4 gp 1 sp 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
2 2 gp 1 sp 2 gp Bottle, glass 2 lbs.
2 5 cp 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 2 gp 2 sp 2 gp Clothes, traveler's 4 lbs.
2 9 gp 5 sp 10 gp Crystal An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
4 1 gp 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
4 9 sp 1 gp Hammer 3 lbs.
4 4 gp 8 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 17 gp 20 gp Orb An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 3 lbs.
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