Godestone-Lynch's Local Emporium
222 year old Human construction, small sized
Location: Otwick Town
Owned by: Mathew Godestone-Lynch
The wooden beams on this 6th Century home are painted maroon. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Adela Stevenson | Housekeeper | 19 | Female | Human | She is an adult human with blue eyes, long tied back dyed blond hair, and light pink skin. |
| Annis Stevenson | Tutor | 52 | Female | Human | She is an elderly human with grey eyes (the left of which is glass), silver hair in a plait, and light brown skin. |
| Guillelmus Stevenson the 2nd | Housekeeper | 21 | Male | Human | He is an adult human with one blue eye (his right is closed and scarred), a horseshoe of light-brown and grey streaked hair, a goatee, and light pink skin. |
| Mathew Godestone-Lynch | Shopkeep | 46 | Male | Human | He is an adult human with amber eyes, dyed red hair in a ponytail, a clean shaven face, and light pink skin. |
| Wilbur Stevenson | Housekeeper | 48 | Male | Human | He is an adult human with blue eyes, scruffy light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Mathew Godestone-Lynch nee Bagiffer (♂/46)
- Annis Stevenson nee Godestone-Lynch (♀/52/Mathew's father in-law's daughter) + Wilbur Stevenson (♂/48/Mathew's father in-law's son in-law)
- Guillelmus Stevenson the 2nd (♂/21/Mathew's father in-law's grandson)
- Adela Stevenson (♀/19/Mathew's father in-law's granddaughter)
Items for sale
At this location, items are priced between 108% and 108% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 27 gp | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 1 | 54 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 1 gp 1 sp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | 27 gp | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 2 | 2 sp 2 cp | 2 sp | Mess Kit | This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. | 1 lb. |
| 1 | 3 sp 2 cp | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |