Godestone-Lynch's Local Emporium
222 year old Human construction, small sized
Location: Otwick Town
Owned by: Mathew Godestone-Lynch
The wooden beams on this 6th Century home are painted maroon. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Adela Stevenson | Housekeeper | 19 | Female | Human | She is an adult human with blue eyes, long tied back dyed blond hair, and light pink skin. |
| Annis Stevenson | Tutor | 52 | Female | Human | She is an elderly human with grey eyes (the left of which is glass), silver hair in a plait, and light brown skin. |
| Guillelmus Stevenson the 2nd | Housekeeper | 21 | Male | Human | He is an adult human with one blue eye (his right is closed and scarred), a horseshoe of light-brown and grey streaked hair, a goatee, and light pink skin. |
| Mathew Godestone-Lynch | Shopkeep | 46 | Male | Human | He is an adult human with amber eyes, dyed red hair in a ponytail, a clean shaven face, and light pink skin. |
| Wilbur Stevenson | Housekeeper | 48 | Male | Human | He is an adult human with blue eyes, scruffy light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Mathew Godestone-Lynch nee Bagiffer (♂/46)
- Annis Stevenson nee Godestone-Lynch (♀/52/Mathew's father in-law's daughter) + Wilbur Stevenson (♂/48/Mathew's father in-law's son in-law)
- Guillelmus Stevenson the 2nd (♂/21/Mathew's father in-law's grandson)
- Adela Stevenson (♀/19/Mathew's father in-law's granddaughter)
Items for sale
At this location, items are priced between 108% and 108% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 1 gp 1 sp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | 3 cp | 2 cp | Blowgun needle | 1 lb. | |
| 3 | 3 cp | 2 cp | Jug or pitcher | 4 lbs. | |
| 2 | 5 sp 4 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 2 | 11 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 2 | 2 sp 2 cp | 2 sp | Paper (one sheet) | ||
| 2 | 5 sp 4 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 3 | 2 sp 2 cp | 2 sp | Waterskin | 5 lbs. |