Celeny's Magic Trinkets Emporium
498 year old Elf construction, small sized
Location: Larallian Town
Owned by: Celeny Edrael Ashaareher
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amarinde Brighvyn | Housekeeper | 67 | Female | Elf | She is an adolescent elf with amber eyes, long flowing strawberry hair, and grey skin. |
| Amroel Aendegen | Shopkeep's Apprentice | 75 | Male | Elf | He is an adolescent elf with grey eyes, short curly dyed white hair, and light brown skin. |
| Carador Galidis Ashaareher | Housekeeper | 196 | Male | Elf | He is an adult elf with blue eyes, short brown hair in a side parting, a clean shaven face, and light brown skin. |
| Celeny Edrael Ashaareher | Shopkeep | 493 | Male | Elf | He is an adult elf with grey eyes, a dark-brown quiff, and light brown skin. |
| Edainth Morwan Brighvyn | Housekeeper | 315 | Female | Elf | She is an adult elf with amber eyes, long styled dark-brown hair, and light brown skin. |
| Indueth Eilinedal Iliathlair | Maidservant | 370 | Female | Elf | She is an adult elf with grey eyes, auburn hair in a bun, and light brown skin. |
| Ingwionor Revvele | Housekeeper | 49 | Male | Elf | He is an adolescent elf with grey eyes, long curly dyed blue hair, and grey skin. |
| Nimlothas Amaren Brighvyn | Housekeeper | 501 | Female | Elf | She is an adult elf with blue eyes, dyed bright orange hair in a bun, and olive skin. |
| Oron Tanaglenen | Shopkeep's Apprentice | 76 | Male | Elf | He is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin. |
| Salgil Tyrne | Shopkeep's Apprentice | 74 | Male | Elf | He is an adolescent elf with brown eyes, short black hair, and dark brown skin. |
| Thrandlas Tanaglenen | Housekeeper | 299 | Male | Elf | He is an adult elf with brilliant blue eyes, short blond and grey streaked hair, a clean shaven face, and light pink skin. |
Family Tree
- Celeny Edrael Ashaareher (♂/493) + Nimlothas Amaren Brighvyn (♀/501/Celeny's wife)
- Edainth Morwan Brighvyn (♀/315/Celeny's daughter) + Thrandlas Tanaglenen (♂/299/Celeny's son in-law)
- Amarinde Brighvyn (♀/67/Celeny's granddaughter) + Ingwionor Revvele (♂/49/Celeny's grandson in-law)
- Carador Galidis Ashaareher (♂/196/Celeny's son)
- Indueth Eilinedal Iliathlair (♀/370/Celeny's step-mother)
Items for sale
At this location, items are priced between 92% and 118% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Annoying silver Rust Monster disguise penny | uncommon | This silver penny has the crest of None on one side, and is blank on the other. When you flip it, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The coin loudly shouts "The secret is analysis!" when you use it's property. | |
| 1 | 101 - 500 gp | Broom of flying | uncommon | This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. | |
| 1 | Negotiable | Cold purse of life saving | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The pouch is cold to the touch. | |
| 1 | Negotiable | Giving wand of halfling tongue | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. After 100 days, the wand's property stops working. If the wand finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Humming warming chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "goal". The stick is long enough to write "goal" 10 times. When you use the stick to write the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The chalk makes a very slight humming sound at all times. | |
| 1 | Negotiable | Lucky wrist bands of navigation | uncommon | This magical bracer is embossed with the command word, "news". When spoken by the wearer, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | Negotiable | Poisonous amber instant party fish | uncommon | A small fish carved of amber. A command word "nature" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | Negotiable | Truthful soothing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the lute's property you cannot tell a deliberate lie for 1 hour. | 2 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.