Celeny's Magic Trinkets Emporium

498 year old Elf construction, small sized

Location: Larallian Town

Owned by: Celeny Edrael Ashaareher

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amarinde Brighvyn Housekeeper 67 Female Elf She is an adolescent elf with amber eyes, long flowing strawberry hair, and grey skin.
Amroel Aendegen Shopkeep's Apprentice 75 Male Elf He is an adolescent elf with grey eyes, short curly dyed white hair, and light brown skin.
Carador Galidis Ashaareher Housekeeper 196 Male Elf He is an adult elf with blue eyes, short brown hair in a side parting, a clean shaven face, and light brown skin.
Celeny Edrael Ashaareher Shopkeep 493 Male Elf He is an adult elf with grey eyes, a dark-brown quiff, and light brown skin.
Edainth Morwan Brighvyn Housekeeper 315 Female Elf She is an adult elf with amber eyes, long styled dark-brown hair, and light brown skin.
Indueth Eilinedal Iliathlair Maidservant 370 Female Elf She is an adult elf with grey eyes, auburn hair in a bun, and light brown skin.
Ingwionor Revvele Housekeeper 49 Male Elf He is an adolescent elf with grey eyes, long curly dyed blue hair, and grey skin.
Nimlothas Amaren Brighvyn Housekeeper 501 Female Elf She is an adult elf with blue eyes, dyed bright orange hair in a bun, and olive skin.
Oron Tanaglenen Shopkeep's Apprentice 76 Male Elf He is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin.
Salgil Tyrne Shopkeep's Apprentice 74 Male Elf He is an adolescent elf with brown eyes, short black hair, and dark brown skin.
Thrandlas Tanaglenen Housekeeper 299 Male Elf He is an adult elf with brilliant blue eyes, short blond and grey streaked hair, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 118% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold wand of haste uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The wand is cold to the touch.
1 Negotiable Concealable crown of the gender king uncommon A smooth silver band, when placed upon the head you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Doppelganger figurehead of heavy warming uncommon A ship's figurehead in the shape of a Doppelganger. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Doppelganger figurehead attached, if you concentrate your mind, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead.
1 Negotiable Sands of annoying reminiscing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The timer loudly shouts "The secret is safety!" when you use it's property.
1 Negotiable Subtle glove of darkvision uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The glove is hidden from detect magic.
1 Negotiable Truthful amber chilling fish uncommon A small fish carved of amber. A command word "theory" is scratched on the design. If you speak the word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the fish's property you cannot tell a deliberate lie for 1 hour.
1 37 gp 32 gp Warhammer +1 uncommon A Martial Melee weapon. 1d8 + 1 bludgeoning damage. (Two-handed: 1d10 + 1 Bludgeoning damage.) Range: 5. Properties: Versatile, Magic

You have a +1 bonus to your attack and damage when wielding this Warhammer.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Warm blink lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The lute is warm to the touch. 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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