Childs' Apothecary
798 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Ivor Childs
A brick house, painted beige. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dorothea Childs | Housekeeper | 42 | Female | Human | She is an adult human with amber eyes, long tied back dark-brown hair, and light brown skin. |
| Godfrey Nicholas the 2nd | Housekeeper | 24 | Male | Human | He is an adult human with brown eyes (behind a pair of spectacles), long curly black hair, a full beard tied in two braids, and dark brown skin. |
| Ivor Childs | Arch-Druid | 40 | Male | Human | He is an adult human with amber eyes, short dyed strawberry hair in a side parting, bushy sideburns, and light pink skin. |
| May Nicholas | 57 | Female | Human | She is an elderly human with amber eyes, short white hair, and dark brown skin. | |
| Randulfus Nicholas | Druid | 57 | Male | Human | He is an elderly human with one brown eye (his right is closed and scarred), short white hair in a side parting, a clean shaven face, and dark brown skin. |
Family Tree
- Ivor Childs (♂/40) + Dorothea Childs nee Cunningham (♀/42/Ivor's wife)
- May Nicholas nee Hardy (♀/57/Ivor's aunt) + Randulfus Nicholas (♂/57/Ivor's uncle)
- Godfrey Nicholas the 2nd (♂/24/Ivor's cousin)
Items for sale
At this location, items are priced between 81% and 118% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 4 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
| 1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 830 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
| 1 | 560 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 270 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 5 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 150 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 2 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 340 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |