Barton's Apothecary
241 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Sue Barton
The door on this half-timbered cottage has been painted olive. Paintings of long-lost relatives hang on the walls, each with a name-plaque. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bartholomew Woodruff the 2nd | 5 | Male | Human | He is a human child with amber eyes, short dark-brown hair, and medium brown skin. | |
| Cissie Woodruff | Housekeeper | 35 | Female | Human | She is an adult human with amber eyes, long dark-brown hair with a fringe cut, and light brown skin. |
| Dorcas Barton | 1 | Female | Human | She is an infant human with green eyes, a bald head, and light brown skin. | |
| Joshua Barton | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, scruffy blond and grey streaked hair, a big bushy beard, and light pink skin. |
| Myer Barton | 11 | Male | Human | He is a human child with green eyes, short brown hair in a side parting, and light brown skin. | |
| Sue Barton | Arch-Druid | 44 | Female | Human | She is an adult human with grey eyes, long dark-brown hair tied back in a knot, and light brown skin. |
| Sue Woodruff the 2nd | Housekeeper | 39 | Female | Human | She is an adult human with amber eyes, long flowing dyed strawberry hair, and light pink skin. |
| Will Woodruff | Druid | 39 | Male | Human | He is an adult human with hazel eyes, short brown hair, a full beard, and medium brown skin. |
Family Tree
- Sue Barton nee Woodruff (♀/44) + Joshua Barton (♂/45/Sue's husband)
- Myer Barton (♂/11/Sue's son)
- Dorcas Barton (♀/1/Sue's daughter)
- Will Woodruff (♂/39/Sue's brother) + Cissie Woodruff nee Nicholas (♀/35/Sue's sister in-law)
- Bartholomew Woodruff the 2nd (♂/5/Sue's nephew)
- Sue Woodruff the 2nd (♀/39/Sue's great-niece)
Items for sale
At this location, items are priced between 85% and 114% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 1,700 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
| 2 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 260 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 280 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 2 | 43 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 98 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 200 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |