Shepherd's Magic Trinkets Emporium

361 year old Human construction, small sized

Location: Port Dudheath Town

Owned by: Claricia Shepherd

A 5th Century brick house with an green door. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cecelia Shepherd 9 Female Human She is a human child with hazel eyes, long curly dark-brown hair, and dark brown skin.
Claricia Shepherd Shopkeep 40 Female Human She is an adult human with grey eyes, dark-brown and grey streaked hair in braids, and light brown skin.
Gamel Fritz the 2nd Shopkeep's Apprentice 12 Male Human He is an adolescent human with brown eyes, short black hair in a side parting, and dark brown skin.
Ida Hardy Shopkeep's Apprentice 13 Female Human She is an adolescent human with brown eyes, long dyed bright orange hair with a fringe cut, and medium brown skin.
Margareta Shepherd Shopkeep's Apprentice 14 Female Human She is an adolescent human with green eyes, long flowing blond hair, and light brown skin.
Norman Shepherd 1 Male Human He is an infant human with brown eyes, wisps of black hair, and dark brown skin.
Sargent Godwin Shepherd Watchman 41 Male Human He is an adult human with amber eyes, a bald head, a moustache, and olive skin.
Walkelinus Shepherd the 2nd Housekeeper 20 Male Human He is an adult human with one blue eye (his left is covered by an eye-patch), very short blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 114% of their base value.

Available Price Item Rarity Description
1 Negotiable Annoying silver blink penny uncommon This silver penny has the crest of None on one side, and is blank on the other. When you flip it, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The coin loudly shouts "The secret is person!" when you use it's property.
1 101 - 500 gp Cloak of elvenkind uncommon Requires attunement.

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
1 Negotiable Cold wand of gender uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The wand is cold to the touch.
1 Negotiable Cursed purse of warming uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull book of glowing goblin poetry uncommon A book containing poetry written in goblin. If you read one of the poems aloud, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. This book seems boring somehow.
1 Negotiable Fleek's truthful book of darkness tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After using the tickets's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable shoe of life saving uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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