Belegor's Magic Trinkets Emporium
800 year old Elf construction, large sized
Location: Oronwher Town
Owned by: Belegor the First
A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Belegoler | Shopkeep's Apprentice | 63 | Male | Elf | He is an adolescent elf with grey eyes, very short strawberry hair, and light pink skin. |
| Belegor the First | Shopkeep | 508 | Male | Elf | He is an adult elf with brown eyes, short curly black hair, a clean shaven face, and medium brown skin. |
| Denetrm | Shopkeep's Apprentice | 98 | Male | Elf | He is an adolescent elf with grey eyes, auburn hair in braids, and olive skin. |
| Elbedir Digglefoot the First | Housekeeper | 444 | Female | Elf | She is an adult elf with blue eyes, short light-brown hair, and grey skin. |
| Felagnor | Shopkeep's Apprentice | 20 | Male | Elf | He is an adolescent elf with blue eyes, short light-brown hair, and light pink skin. |
| Findel the Second | Shopkeep's Apprentice | 35 | Male | Elf | He is an adolescent elf with brown eyes, short brown hair in a side parting, and black skin. |
| Findoth | Housekeeper | 154 | Female | Elf | She is an adult elf with one amber eye (her left is covered by an eye-patch), scruffy auburn hair, and black skin. |
| Magloth | Housekeeper | 501 | Male | Elf | He is an adult elf with brown eyes, short auburn hair in a side parting, and medium brown skin. |
| Poscred Galadhon | Housekeeper | 365 | Male | Elf | He is an adult elf with copper eyes, short dark-brown hair in a side parting, and medium brown skin. |
| Thilon Galadhon the First | Housekeeper | 179 | Male | Elf | He is an adult elf with hazel eyes, short curly dyed light-brown hair, a clean shaven face, and medium brown skin. |
Family Tree
- Belegor the First (♂/508) + Magloth (♂/501/Belegor's husband)
- Poscred Galadhon (♂/365/Belegor's adopted-son) + Elbedir Digglefoot the First (♀/444/Belegor's daughter in-law)
- Thilon Galadhon the First (♂/179/Belegor's grandson) + Findoth (♀/154/Belegor's granddaughter in-law)
Items for sale
At this location, items are priced between 100% and 103% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Annoying wrist bands of haste | uncommon | This magical bracer is embossed with the command word, "fact". When spoken by the wearer, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The bracer loudly shouts "The secret is fact!" when you use it's property. | |
| 1 | Negotiable | Awareness lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. | 2 lbs. |
| 1 | Negotiable | Candle of robust calming | uncommon | This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, you feel at peace. This property cannot be used again until after a long rest. The candle cannot be destroyed by non-magical means. | |
| 1 | 501 - 5,000 gp | Cloak of displacement | rare |
Requires attunement. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
|
| 1 | Negotiable | Cursed silver fortune penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Giving book of knock orcish poetry | uncommon | A book containing poetry written in orcish. If you read one of the poems aloud, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After 100 days, the book's property stops working. If the book finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Halganon's lucky symbol of orcish tongue | uncommon | A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | Negotiable | Heavy quill of quiet | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The feather feels unusually heavy, four times the weight of an average feather. | |
| 1 | Negotiable | The unreliable duck of Cockatrice disguise | uncommon | A duck made of cloth and leather. When squeezed, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
| 1 | Negotiable | Warm glove of chilling | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The glove is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.